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Blender Geometry Nodes implementation #120

@farukahmet

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@farukahmet

Hello!

I’ve implemented the polylabel algorithm in Blender’s node-based visual scripting system (Geometry Nodes):
https://github.com/farukahmet/polylabel-geometrynodes

Since this isn’t a traditional language port but a visual / node-based implementation, I wasn’t sure whether it would be appropriate to submit a PR adding it to the “Ports” section of the README.

Posting here as a heads-up, and happy to open a PR if you think it makes sense to list it.

Cheers

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