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TriggerController.js
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93 lines (82 loc) · 2.15 KB
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import "./hgl/extensions.js"
import {TriggerType} from "./Constants.js"
export class TriggerController {
constructor(delegate) {
this.delegate = delegate;
this.triggers = [];
this.switches = {};
}
register(trigger) {
this.triggers.push(trigger);
}
removeTrigger(trigger) {
this.triggers.removeItem(trigger);
}
executeBringTriggers(location) {
let data = {};
this.triggers.forEach(trigger => {
if (trigger.type == TriggerType.bring && trigger.identifier == location) {
trigger.run(this.delegate, data);
if (!trigger.preserve) {
this.triggers.removeItem(trigger);
}
}
})
}
executeEnterLocationTriggers(location) {
let data = {};
this.triggers.forEach(trigger => {
if (trigger.type == TriggerType.enterLocation && trigger.identifier == location) {
trigger.run(this.delegate, data);
if (!trigger.preserve) {
this.triggers.removeItem(trigger);
}
}
})
}
executeLeaveLocationTriggers(location) {
let data = {};
this.triggers.forEach(trigger => {
if (trigger.type == TriggerType.leaveLocation && trigger.identifier == location) {
trigger.run(this.delegate, data);
if (!trigger.preserve) {
this.triggers.removeItem(trigger);
}
}
})
}
executeInteractionTriggers(objectId) {
let data = {};
this.triggers.forEach(trigger => {
if (trigger.type == TriggerType.interact && trigger.identifier == objectId) {
trigger.run(this.delegate, data);
if (!trigger.preserve) {
this.triggers.removeItem(trigger);
}
}
})
}
executeEnterSceneTriggers(objectId, previousSceneId) {
let data = {previousSceneId:previousSceneId};
this.triggers.forEach(trigger => {
if (trigger.type == TriggerType.sceneEnter && trigger.identifier == objectId) {
trigger.run(this.delegate, data);
if (!trigger.preserve) {
this.triggers.removeItem(trigger);
}
}
})
}
}
export class Trigger {
constructor(type, identifier, trigger, preserve = false) {
this.type = type;
this.identifier = identifier;
this.trigger = trigger;
this.preserve = preserve;
}
run(delegate, data) {
//console.log("TRIG:", this.type, this.identifier);
this.trigger(delegate, data);
}
}