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featheader.cpp
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200 lines (164 loc) · 5.06 KB
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#ifndef DYNAMIC_WORLD_PROGRESSION_H
#define DYNAMIC_WORLD_PROGRESSION_H
#include <iostream>
#include <string>
#include <vector>
#include <list>
// Forward declarations to resolve circular dependencies
class Team;
class Coach;
class Player;
class Season;
class Schedule;
class GameResult;
class CoachingPhilosophy;
// Represents the offensive/defensive schemes and recruiting focus of a coach.
class CoachingPhilosophy {
public:
// Constructor
CoachingPhilosophy(const std::string& off_scheme, const std::string& def_scheme, const std::string& rec_focus);
// Getters
std::string getOffensiveScheme() const;
std::string getDefensiveScheme() const;
std::string getRecruitingFocus() const;
private:
std::string offensive_scheme;
std::string defensive_scheme;
std::string recruiting_focus;
};
// Represents a single player on a team roster.
class Player {
public:
// Constructor
Player(const std::string& name, const std::string& position, int year, int rating);
// Public Methods
void progress(); // Simulates player development over a season/off-season.
// Getters
std::string getName() const;
std::string getPosition() const;
int getYear() const;
int getRating() const;
private:
std::string name;
std::string position;
int year; // e.g., 1=Freshman, 2=Sophomore, etc.
int rating; // Overall rating
};
// Represents a coach with a specific philosophy.
class Coach {
public:
// Constructor
Coach(const std::string& name, const CoachingPhilosophy& philosophy);
// Public Methods
void changeJobs(Team* new_team); // Handles the coach moving to a new team.
void developPlayers(); // Applies development boosts to players on the roster.
// Getters
std::string getName() const;
CoachingPhilosophy getPhilosophy() const;
private:
std::string name;
CoachingPhilosophy philosophy;
Team* current_team; // Pointer to the coach's current team
};
// Represents the result of a single game.
class GameResult {
public:
// Constructor
GameResult(Team* home, Team* away, int home_score, int away_score);
// Getters
Team* getHomeTeam() const;
Team* getAwayTeam() const;
int getHomeScore() const;
int getAwayScore() const;
private:
Team* home_team;
Team* away_team;
int home_score;
int away_score;
};
// Represents a team's schedule for a season.
class Schedule {
public:
// Public Methods
void addGame(GameResult* game);
const std::vector<GameResult*>& getGames() const;
private:
std::vector<GameResult*> games;
};
// Represents a college football team.
class Team {
public:
// Constructor
Team(const std::string& name, int initial_prestige);
// Public Methods
void play_game(GameResult* result); // Processes the result of a game.
void update_prestige(); // Updates prestige based on season performance.
void recruit_players(); // Simulates the team's recruiting efforts.
void hireCoach(Coach* new_coach);
// Getters and Setters
std::string getName() const;
int getPrestige() const;
void setPrestige(int new_prestige);
const std::vector<Player>& getRoster() const;
Coach* getCoach() const;
const Schedule& getSchedule() const;
private:
std::string name;
int prestige; // A numerical representation of the program's prestige
std::vector<Player> roster;
Coach* coach;
Schedule schedule;
};
// Represents a single season in the game world.
class Season {
public:
// Constructor
Season(int year, const std::vector<Team*>& teams);
// Public Methods
void generate_schedule(); // Creates the schedule for the season.
void simulate_season(); // Simulates all games in the season.
// Getters
int getYear() const;
const std::vector<Team*>& getTeams() const;
private:
int year;
std::vector<Team*> teams;
Schedule full_schedule;
std::vector<GameResult> game_results;
};
// Represents a news story generated by game events.
class News {
public:
// Constructor
News(const std::string& headline, const std::string& story);
// Public Methods
static News generateStory(GameResult* result); // Example static factory method
void printStory() const;
// Getters
std::string getHeadline() const;
std::string getStory() const;
private:
std::string headline;
std::string story;
};
// Manager class for handling the creation of new recruits.
class Recruiting {
public:
// Public Static Methods
static std::vector<Player> generateRecruits(int count);
static void handleCommitments(const std::vector<Team*>& all_teams, const std::vector<Player>& recruits);
private:
// Private constructor to enforce static class behavior
Recruiting() {}
};
// Top-level class that manages the overall game state.
class Game {
public:
// Public Methods
void advance_season(); // Moves the game state to the next season.
void initialize(const std::vector<Team*>& teams);
private:
std::list<Season> seasons;
Season* current_season;
};
#endif // DYNAMIC_WORLD_PROGRESSION_H