Goal Description
Right now visibility is only checked via bounds. I want a max distance option,like if the player is farther than X metres from the object, it gets culled regardless of bounds. Should be a SyncVar so it can be set serverside.
Notes
No response
Goal Description
Right now visibility is only checked via bounds. I want a max distance option,like if the player is farther than X metres from the object, it gets culled regardless of bounds. Should be a SyncVar so it can be set serverside.
Notes
No response