Variables and constants are the basic data objects manipulated in a program. Declarations list the variables to be used, and state what type they have and perhaps what their initial values are. Operators specify what is to be done to them. Expressions combine variables and constants to produce new values. The type of an object determines the set of values it can have and what operations can be performed on it. These building blocks are the topics of this chapter.
The ANSI standard has made many small changes and additions to basic types and
expressions. There are now signed and unsigned forms of all integer types,
and notations for unsigned constants and hexadecimal character constants.
Floating-point operations may be done in single precision; there is also a
long double type for extended precision. String constants may be concatenated
at compile time. Enumerations have become part of the language, formalizing a
feature of long standing. Objects may be declared const, which prevents them
from being changed. The rules for automatic coercions among arithmetic types
have been augmented to handle the richer set of types.
Although we didn't say so in Chapter 1, there are some restrictions on the
names of variables and symbolic constants. Names are made up of letters and
digits; the first character must be a letter. The underscore "_" counts as a
letter; it is sometimes useful for improving the readability of long variable
names. Don't begin variable names with underscore, however, since library
routines often use such names. Upper and lower case letters are distinct, so
x and X are two different names. Traditional C practice is to use lower
case for variable names, and all upper case for symbolic constants.
At least the first 31 characters of an internal name are significant. For
function names and external variables, the number may be less than 31, because
external names may be used by assemblers and loaders over which the language
has no control. For external names, the standard guarantees uniqueness only for
6 characters and a single case. Keywords like if, else, int, float,
etc., are reserved: you can't use them as variable names. They must be in lower
case.
It's wise to choose variable names that are related to the purpose of the variable, and that are unlikely to get mixed up typographically. We tend to use short names for local variables, especially loop indices, and longer names for external variables.
There are only a few basic data types in C:
| name | Description |
|---|---|
char |
a single byte, capable of holding one character in the local character set |
int |
an integer, typically reflecting the natural size of integers on the host machine |
float |
single-precision floating point |
double |
double-precision floating point |
In addition, there are a number of qualifiers that can be applied to these
basic types. short and long apply to integers:
short int sh;
long int counter;The word int can be omitted in such declarations, and typically it is.
The intent is that short and long should provide different lengths of
integers where practical; int will normally be the natural size for a
particular machine. short is often 16 bits long, and int either 16 or 32
bits. Each compiler is free to choose appropriate sizes for its own hardware,
subject only to the the restriction that shorts and ints are at least 16
bits, longs are at least 32 bits, and short is no longer than int, which
is no longer than long.
The qualifier signed or unsigned may be applied to char or any integer.
unsigned numbers are always positive or zero, and obey the laws of arithmetic
modulo 2n, where n is the number of bits in the type. So, for instance, if
chars are 8 bits, unsigned char variables have values between 0 and 255,
while signed chars have values between -128 and 127 (in a two's complement
machine.) Whether plain chars are signed or unsigned is
machine-dependent, but printable characters are always positive.
The type long double specifies extended-precision floating point. As with
integers, the sizes of floating-point objects are implementation-defined;
float, double and long double could represent one, two or three distinct
sizes.
The standard headers <limits.h> and <float.h> contain symbolic constants
for all of these sizes, along with other properties of the machine and
compiler. These are discussed in Appendix B.
Exercise 2-1. Write a program to determine the ranges of char, short,
int, and long variables, both signed and unsigned, by printing
appropriate values from standard headers and by direct computation. Harder if
you compute them: determine the ranges of the various floating-point types.
An integer constant like 1234 is an int. A long constant is written with a
terminal l (ell) or L, as in 123456789L; an integer constant too big to
fit into an int will also be taken as a long. Unsigned constants are
written with a terminal u or U, and the suffix ul or UL indicates
unsigned long.
Floating-point constants contain a decimal point (123.4) or an exponent (1e-2)
or both; their type is double, unless suffixed. The suffixes f or F
indicate a float constant; l or L indicate a long double.
The value of an integer can be specified in octal or hexadecimal instead of
decimal. A leading 0 (zero) on an integer constant means octal; a leading
0x or 0X means hexadecimal. For example, decimal 31 can be written as 037
in octal and 0x1f or 0x1F in hex. Octal and hexadecimal constants may also
be followed by L to make them long and U to make them unsigned: 0XFUL
is an unsigned long constant with value 15 decimal.
A character constant is an integer, written as one character within single
quotes, such as 'x'. The value of a character constant is the numeric value
of the character in the machine's character set. For example, in the ASCII
character set the character constant '0' has the value 48, which is
unrelated to the numeric value 0. If we write '0' instead of a numeric value
like 48 that depends on the character set, the program is independent of the
particular value and easier to read. Character constants participate in numeric
operations just as any other integers, although they are most often used in
comparisons with other characters.
Certain characters can be represented in character and string constants by
escape sequences like \n (newline); these sequences look like two characters,
but represent only one. In addition, an arbitrary byte-sized bit pattern can be
specified by
'\ooo'
where ooo is one to three octal digits (0...7) or by
'\xhh'
where hh is one or more hexadecimal digits (0...9, a...f, A...F). So we might write
#define VTAB '\013' /* ASCII vertical tab */
#define BELL '\007' /* ASCII bell character */or, in hexadecimal,
#define VTAB '\xb' /* ASCII vertical tab */
#define BELL '\x7' /* ASCII bell character */The complete set of escape sequences is
| sequence | name |
|---|---|
\a |
alert (bell) character |
\b |
backspace |
\f |
formfeed |
\n |
newline |
\r |
carriage return |
\t |
horizontal tab |
\v |
vertical tab |
\\ |
backslash |
\? |
question mark |
\' |
single quote |
\" |
double quote |
\ooo |
octal number |
\xhh |
hexadecimal number |
The character constant '\0' represents the character with value zero, the
null character. '\0' is often written instead of 0 to emphasize the
character nature of some expression, but the numeric value is just 0.
A constant expression is an expression that involves only constants. Such expressions may be evaluated at during compilation rather than run-time, and accordingly may be used in any place that a constant can occur, as in
#define MAXLINE 1000
char line[MAXLINE+1];or
#define LEAP 1 /* in leap years */
int days[31+28+LEAP+31+30+31+30+31+31+30+31+30+31];A string constant, or string literal, is a sequence of zero or more characters surrounded by double quotes, as in
"I am a string"or
"" /* the empty string */The quotes are not part of the string, but serve only to delimit it. The same
escape sequences used in character constants apply in strings; \" represents
the double-quote character. String constants can be concatenated at compile
time:
"hello, " "world"is equivalent to
"hello, world"This is useful for splitting up long strings across several source lines.
Technically, a string constant is an array of characters. The internal
representation of a string has a null character '\0' at the end, so the
physical storage required is one more than the number of characters written
between the quotes. This representation means that there is no limit to how
long a string can be, but programs must scan a string completely to determine
its length. The standard library function strlen(s) returns the length of its
character string argument s, excluding the terminal '\0'. Here is our
version:
/* strlen: return length of s */
int strlen(char s[])
{
int i;
while (s[i] != '\0')
++i;
return i;
}strlen and other string functions are declared in the standard header
<string.h>.
Be careful to distinguish between a character constant and a string that
contains a single character: 'x' is not the same as "x". The former is an
integer, used to produce the numeric value of the letter x in the machine's
character set. The latter is an array of characters that contains one character
(the letter x) and a '\0'.
There is one other kind of constant, the enumeration constant. An enumeration is a list of constant integer values, as in
enum boolean { NO, YES };The first name in an enum has value 0, the next 1, and so on, unless explicit
values are specified. If not all values are specified, unspecified values
continue the progression from the last specified value, as the second of these
examples:
enum escapes { BELL = '\a', BACKSPACE = '\b', TAB = '\t',
NEWLINE = '\n', VTAB = '\v', RETURN = '\r' };
enum months { JAN = 1, FEB, MAR, APR, MAY, JUN,
JUL, AUG, SEP, OCT, NOV, DEC };
/* FEB = 2, MAR = 3, etc. */Names in different enumerations must be distinct. Values need not be distinct in the same enumeration.
Enumerations provide a convenient way to associate constant values with names,
an alternative to #define with the advantage that the values can be generated
for you. Although variables of enum types may be declared, compilers need not
check that what you store in such a variable is a valid value for the
enumeration. Nevertheless, enumeration variables offer the chance of checking
and so are often better than #defines. In addition, a debugger may be able to
print values of enumeration variables in their symbolic form.
All variables must be declared before use, although certain declarations can be made implicitly by content. A declaration specifies a type, and contains a list of one or more variables of that type, as in
int lower, upper, step;
char c, line[1000];
Variables can be distributed among declarations in any fashion; the lists above could well be written as
int lower;
int upper;
int step;
char c;
char line[1000];The latter form takes more space, but is convenient for adding a comment to each declaration for subsequent modifications.
A variable may also be initialized in its declaration. If the name is followed by an equals sign and an expression, the expression serves as an initializer, as in
char esc = '\\';
int i = 0;
int limit = MAXLINE+1;
float eps = 1.0e-5;If the variable in question is not automatic, the initialization is done once only, conceptionally before the program starts executing, and the initializer must be a constant expression. An explicitly initialized automatic variable is initialized each time the function or block it is in is entered; the initializer may be any expression. External and static variables are initialized to zero by default. Automatic variables for which is no explicit initializer have undefined (i.e., garbage) values.
The qualifier const can be applied to the declaration of any variable to
specify that its value will not be changed. For an array, the const qualifier
says that the elements will not be altered.
const double e = 2.71828182845905;
const char msg[] = "warning: ";The const declaration can also be used with array arguments, to indicate that
the function does not change that array:
int strlen(const char[]);The result is implementation-defined if an attempt is made to change a const.
The binary arithmetic operators are +, -, *, /, and the modulus
operator %. Integer division truncates any fractional part. The expression
x % y
produces the remainder when x is divided by y, and thus is zero when y
divides x exactly. For example, a year is a leap year if it is divisible by 4
but not by 100, except that years divisible by 400 are leap years. Therefore
if ((year % 4 == 0 && year % 100 != 0) || year % 400 == 0)
printf("%d is a leap year\n", year);
else
printf("%d is not a leap year\n", year);The % operator cannot be applied to a float or double. The direction of
truncation for / and the sign of the result for % are machine-dependent for
negative operands, as is the action taken on overflow or underflow.
The binary + and - operators have the same precedence, which is lower than
the precedence of *, / and %, which is in turn lower than unary + and
-. Arithmetic operators associate left to right.
Table 2.1 at the end of this chapter summarizes precedence and associativity for all operators.
The relational operators are
> >= < <=
They all have the same precedence. Just below them in precedence are the equality operators:
== !=
Relational operators have lower precedence than arithmetic operators, so an
expression like i < lim-1 is taken as i < (lim-1), as would be expected.
More interesting are the logical operators && and ||. Expressions connected
by && or || are evaluated left to right, and evaluation stops as soon as
the truth or falsehood of the result is known. Most C programs rely on these
properties. For example, here is a loop from the input function getline that we
wrote in Chapter 1:
for (i=0; i < lim-1 && (c=getchar()) != '\n' && c != EOF; ++i)
s[i] = c;Before reading a new character, it is necessary to check that there is room to
store it in the array s, so the test i < lim-1 must be made first.
Moreover, if this test fails, we must not go on and read another character.
Similarly, it would be unfortunate if c were tested against EOF before
getchar is called; therefore the call and assignment must occur before the
character in c is tested.
The precedence of && is higher than that of ||, and both are lower than
relational and equality operators, so expressions like
i < lim-1 && (c=getchar()) != '\n' && c != EOFneed no extra parentheses. But since the precedence of != is higher than
assignment, parentheses are needed in
(c=getchar()) != '\n'to achieve the desired result of assignment to c and then comparison with
'\n'.
By definition, the numeric value of a relational or logical expression is 1 if the relation is true, and 0 if the relation is false.
The unary negation operator ! converts a non-zero operand into 0, and a zero
operand in 1. A common use of ! is in constructions like
if (!valid)rather than
if (valid == 0)It's hard to generalize about which form is better. Constructions like !valid
read nicely ("if not valid"), but more complicated ones can be hard to
understand.
Exercise 2-2. Write a loop equivalent to the for loop above without using
&& or ||.
When an operator has operands of different types, they are converted to a
common type according to a small number of rules. In general, the only
automatic conversions are those that convert a "narrower" operand into a
"wider" one without losing information, such as converting an integer into
floating point in an expression like f + i. Expressions that don't make
sense, like using a float as a subscript, are disallowed. Expressions that
might lose information, like assigning a longer integer type to a shorter, or a
floating-point type to an integer, may draw a warning, but they are not
illegal.
A char is just a small integer, so chars may be freely used in arithmetic
expressions. This permits considerable flexibility in certain kinds of
character transformations. One is exemplified by this naive implementation of
the function atoi, which converts a string of digits into its numeric
equivalent.
/* atoi: convert s to integer */
int atoi(char s[])
{
int i, n;
n = 0;
for (i = 0; s[i] >= '0' && s[i] <= '9'; ++i)
n = 10 * n + (s[i] - '0');
return n;
}As we discussed in Chapter 1, the expression
s[i] - '0'gives the numeric value of the character stored in s[i], because the values
of '0', '1', etc., form a contiguous increasing sequence.
Another example of char to int conversion is the function lower, which
maps a single character to lower case for the ASCII character set. If the
character is not an upper case letter, lower returns it unchanged.
/* lower: convert c to lower case; ASCII only */
int lower(int c)
{
if (c >= 'A' && c <= 'Z')
return c + 'a' - 'A';
else
return c;
}This works for ASCII because corresponding upper case and lower case letters
are a fixed distance apart as numeric values and each alphabet is contiguous --
there is nothing but letters between A and Z. This latter observation is
not true of the EBCDIC character set, however, so this code would convert more
than just letters in EBCDIC.
The standard header <ctype.h>, described in Appendix B, defines a family of
functions that provide tests and conversions that are independent of character
set. For example, the function tolower is a portable replacement for the
function lower shown above. Similarly, the test
c >= '0' && c <= '9'can be replaced by
isdigit(c)We will use the <ctype.h> functions from now on.
There is one subtle point about the conversion of characters to integers. The
language does not specify whether variables of type char are signed or
unsigned quantities. When a char is converted to an int, can it ever produce
a negative integer? The answer varies from machine to machine, reflecting
differences in architecture. On some machines a char whose leftmost bit is 1
will be converted to a negative integer ("sign extension"). On others, a
char is promoted to an int by adding zeros at the left end, and thus is
always positive.
The definition of C guarantees that any character in the machine's standard
printing character set will never be negative, so these characters will always
be positive quantities in expressions. But arbitrary bit patterns stored in
character variables may appear to be negative on some machines, yet positive on
others. For portability, specify signed or unsigned if non-character data
is to be stored in char variables.
Relational expressions like i > j and logical expressions connected by &&
and || are defined to have value 1 if true, and 0 if false. Thus the
assignment
d = c >= '0' && c <= '9'sets d to 1 if c is a digit, and 0 if not. However, functions like
isdigit may return any non-zero value for true. In the test part of if,
while, for, etc., "true" just means "non-zero", so this makes no
difference.
Implicit arithmetic conversions work much as expected. In general, if an
operator like + or * that takes two operands (a binary operator) has
operands of different types, the "lower" type is promoted to the "higher"
type before the operation proceeds. The result is of the integer type. Section
6 of Appendix A states the conversion rules precisely. If there are no
unsigned operands, however, the following informal set of rules will suffice:
- If either operand is
long double, convert the other tolong double. - Otherwise, if either operand is
double, convert the other todouble. - Otherwise, if either operand is
float, convert the other tofloat. - Otherwise, convert
charandshorttoint. - Then, if either operand is
long, convert the other tolong.
Notice that floats in an expression are not automatically converted to
double; this is a change from the original definition. In general,
mathematical functions like those in <math.h> will use double precision. The
main reason for using float is to save storage in large arrays, or, less
often, to save time on machines where double-precision arithmetic is
particularly expensive.
Conversion rules are more complicated when unsigned operands are involved.
The problem is that comparisons between signed and unsigned values are
machine-dependent, because they depend on the sizes of the various integer
types. For example, suppose that int is 16 bits and long is 32 bits. Then
-1L < 1U, because 1U, which is an unsigned int, is promoted to a signed long. But -1L > 1UL because -1L is promoted to unsigned long and thus
appears to be a large positive number.
Conversions take place across assignments; the value of the right side is converted to the type of the left, which is the type of the result.
A character is converted to an integer, either by sign extension or not, as described above.
Longer integers are converted to shorter ones or to chars by dropping the
excess high-order bits. Thus in
int i;
char c;
i = c;
c = i;the value of c is unchanged. This is true whether or not sign extension is
involved. Reversing the order of assignments might lose information, however.
If x is float and i is int, then x = i and i = x both cause
conversions; float to int causes truncation of any fractional part. When a
double is converted to float, whether the value is rounded or truncated is
implementation dependent.
Since an argument of a function call is an expression, type conversion also
takes place when arguments are passed to functions. In the absence of a
function prototype, char and short become int, and float becomes
double. This is why we have declared function arguments to be int and
double even when the function is called with char and float.
Finally, explicit type conversions can be forced ("coerced") in any expression, with a unary operator called a cast. In the construction
(type name) expressionthe expression is converted to the named type by the conversion rules above.
The precise meaning of a cast is as if the expression were assigned to a
variable of the specified type, which is then used in place of the whole
construction. For example, the library routine sqrt expects a double
argument, and will produce nonsense if inadvertently handled something else.
(sqrt is declared in <math.h>.) So if n is an integer, we can use
sqrt((double) n)to convert the value of n to double before passing it to sqrt. Note that
the cast produces the value of n in the proper type; n itself is not
altered. The cast operator has the same high precedence as other unary
operators, as summarized in the table at the end of this chapter.
If arguments are declared by a function prototype, as the normally should be,
the declaration causes automatic coercion of any arguments when the function is
called. Thus, given a function prototype for sqrt:
double sqrt(double)the call
root2 = sqrt(2)coerces the integer 2 into the double value 2.0 without any need for a
cast.
The standard library includes a portable implementation of a pseudo-random number generator and a function for initializing the seed; the former illustrates a cast:
unsigned long int next = 1;
/* rand: return pseudo-random integer on 0..32767 */
int rand(void)
{
next = next * 1103515245 + 12345;
return (unsigned int)(next/65536) % 32768;
}
/* srand: set seed for rand() */
void srand(unsigned int seed)
{
next = seed;
}Exercise 2-3. Write a function htoi(s), which converts a string of
hexadecimal digits (including an optional 0x or 0X) into its equivalent
integer value. The allowable digits are 0 through 9, a through f, and
A through F.
C provides two unusual operators for incrementing and decrementing variables.
The increment operator ++ adds 1 to its operand, while the decrement operator
-- subtracts 1. We have frequently used ++ to increment variables, as in
if (c == '\n')
++nl;The unusual aspect is that ++ and -- may be used either as prefix operators
(before the variable, as in ++n), or postfix operators (after the variable:
n++). In both cases, the effect is to increment n. But the expression ++n
increments n before its value is used, while n++ increments n
after its value has been used. This means that in a context where the value
is being used, not just the effect, ++n and n++ are different. If n is 5,
then
x = n++;
sets x to 5, but
x = ++n;
sets x to 6. In both cases, n becomes 6. The increment and decrement
operators can only be applied to variables; an expression like (i+j)++ is
illegal.
In a context where no value is wanted, just the incrementing effect, as in
if (c == '\n')
nl++;prefix and postfix are the same. But there are situations where one or the
other is specifically called for. For instance, consider the function
squeeze(s,c), which removes all occurrences of the character c from the
string s.
/* squeeze: delete all c from s */
void squeeze(char s[], int c)
{
int i, j;
for (i = j = 0; s[i] != '\0'; i++)
if (s[i] != c)
s[j++] = s[i];
s[j] = '\0';
}Each time a non-c occurs, it is copied into the current j position, and
only then is j incremented to be ready for the next character. This is
exactly equivalent to
if (s[i] != c) {
s[j] = s[i];
j++;
}Another example of a similar construction comes from the getline function
that we wrote in Chapter 1, where we can replace
if (c == '\n') {
s[i] = c;
++i;
}by the more compact
if (c == '\n')
s[i++] = c;As a third example, consider the standard function strcat(s,t), which
concatenates the string t to the end of string s. strcat assumes that
there is enough space in s to hold the combination. As we have written it,
strcat returns no value; the standard library version returns a pointer to
the resulting string.
/* strcat: concatenate t to end of s; s must be big enough */
void strcat(char s[], char t[])
{
int i, j;
i = j = 0;
while (s[i] != '\0') /* find end of s */
i++;
while ((s[i++] = t[j++]) != '\0') /* copy t */
;
}As each member is copied from t to s, the postfix ++ is applied to both
i and j to make sure that they are in position for the next pass through
the loop.
Exercise 2-4. Write an alternative version of squeeze(s1,s2) that deletes
each character in s1 that matches any character in the string s2.
Exercise 2-5. Write the function any(s1,s2), which returns the first
location in a string s1 where any character from the string s2 occurs, or
-1 if s1 contains no characters from s2. (The standard library function
strpbrk does the same job but returns a pointer to the location.)
C provides six operators for bit manipulation; these may only be applied to
integral operands, that is, char, short, int, and long, whether
signed or unsigned.
| Operator | Function |
|---|---|
& |
bitwise AND |
| ` | ` |
^ |
bitwise exclusive OR |
<< |
left shift |
>> |
right shift |
~ |
one's complement (unary) |
The bitwise AND operator & is often used to mask off some set of bits, for
example
n = n & 0177;sets to zero all but the low-order 7 bits of n.
The bitwise OR operator | is used to turn bits on:
x = x | SET_ON;sets to one in x the bits that are set to one in SET_ON.
The bitwise exclusive OR operator ^ sets a one in each bit position where its
operands have different bits, and zero where they are the same.
One must distinguish the bitwise operators & and | from the logical
operators && and ||, which imply left-to-right evaluation of a truth value.
For example, if x is 1 and y is 2, then x & y is zero while x && y is
one.
The shift operators << and >> perform left and right shifts of their left
operand by the number of bit positions given by the right operand, which must
be non-negative. Thus x << 2 shifts the value of x by two positions,
filling vacated bits with zero; this is equivalent to multiplication by 4.
Right shifting an unsigned quantity always fits the vacated bits with zero.
Right shifting a signed quantity will fill with bit signs ("arithmetic
shift") on some machines and with 0-bits ("logical shift") on others.
The unary operator ~ yields the one's complement of an integer; that is, it
converts each 1-bit into a 0-bit and vice versa. For example
x = x & ~077sets the last six bits of x to zero. Note that x & ~077 is independent of
word length, and is thus preferable to, for example, x & 0177700, which
assumes that x is a 16-bit quantity. The portable form involves no extra
cost, since ~077 is a constant expression that can be evaluated at compile
time.
As an illustration of some of the bit operators, consider the function
getbits(x,p,n) that returns the (right adjusted) n-bit field of x that
begins at position p. We assume that bit position 0 is at the right end and
that n and p are sensible positive values. For example, getbits(x,4,3)
returns the three bits in positions 4, 3 and 2, right-adjusted.
/* getbits: get n bits from position p */
unsigned getbits(unsigned x, int p, int n)
{
return (x >> (p+1-n)) & ~(~0 << n);
}The expression x >> (p+1-n) moves the desired field to the right end of the
word. ~0 is all 1-bits; shifting it left n positions with ~0<<n places
zeros in the rightmost n bits; complementing that with ~ makes a mask with
ones in the rightmost n bits.
Exercise 2-6. Write a function setbits(x,p,n,y) that returns x with the
n bits that begin at position p set to the rightmost n bits of y,
leaving the other bits unchanged.
Exercise 2-7. Write a function invert(x,p,n) that returns x with the
n bits that begin at position p inverted (i.e., 1 changed into 0 and vice
versa), leaving the others unchanged.
Exercise 2-8. Write a function rightrot(x,n) that returns the value of
the integer x rotated to the right by n positions.
An expression such as
i = i + 2
in which the variable on the left side is repeated immediately on the right, can be written in the compressed form
i += 2
The operator += is called an assignment operator.
Most binary operators (operators like + that have a left and right operand)
have a corresponding assignment operator op=, where op is one of
\+ - * / % << >> & ^ |
If expr1 and expr2 are expressions, then
expr1 op= expr2
is equivalent to
expr1 = (expr1) op (expr2)
except that expr1 is computed only once. Notice the parentheses around
expr2:
x *= y + 1
means
x = x * (y + 1)
rather than
x = x * y + 1
As an example, the function bitcount counts the number of 1-bits in its integer argument.
/* bitcount: count 1 bits in x */
int bitcount(unsigned x)
{
int b;
for (b = 0; x != 0; x >>= 1)
if (x & 01)
b++;
return b;
}Declaring the argument x to be an unsigned ensures that when it is
right-shifted, vacated bits will be filled with zeros, not sign bits,
regardless of the machine the program is run on.
Quite apart from conciseness, assignment operators have the advantage that they
correspond better to the way people think. We say "add 2 to i" or "increment
i by 2", not "take i, add 2, then put the result back in i". Thus the
expression i += 2 is preferable to i = i+2. In addition, for a complicated
expression like
yyval[yypv[p3+p4] + yypv[p1]] += 2the assignment operator makes the code easier to understand, since the reader doesn't have to check painstakingly that two long expressions are indeed the same, or to wonder why they're not. And an assignment operator may even help a compiler to produce efficient code.
We have already seen that the assignment statement has a value and can occur in expressions; the most common example is
while ((c = getchar()) != EOF)
...The other assignment operators (+=, -=, etc.) can also occur in
expressions, although this is less frequent.
In all such expressions, the type of an assignment expression is the type of its left operand, and the value is the value after the assignment.
Exercise 2-9. In a two's complement number system, x &= (x-1) deletes the
rightmost 1-bit in x. Explain why. Use this observation to write a faster
version of bitcount.
The statements
if (a > b)
z = a;
else
z = b;compute in z the maximum of a and b. The conditional expression, written
with the ternary operator "?:", provides an alternate way to write this and
similar constructions. In the expression
expr1 ? expr2 : expr3the expression expr1 is evaluated first. If it is non-zero (true), then the
expression expr2 is evaluated, and that is the value of the conditional
expression. Otherwise expr3 is evaluated, and that is the value. Only one of
expr2 and expr3 is evaluated. Thus to set z to the maximum of a and b,
z = (a > b) ? a : b; /* z = max(a, b) */It should be noted that the conditional expression is indeed an expression, and
it can be used wherever any other expression can be. If expr2 and expr3 are
of different types, the type of the result is determined by the conversion
rules discussed earlier in this chapter. For example, if f is a float and n
an int, then the expression
(n > 0) ? f : nis of type float regardless of whether n is positive.
Parentheses are not necessary around the first expression of a conditional
expression, since the precedence of ?: is very low, just above assignment.
They are advisable anyway, however, since they make the condition part of the
expression easier to see.
The conditional expression often leads to succinct code. For example, this loop
prints n elements of an array, 10 per line, with each column separated by one
blank, and with each line (including the last) terminated by a newline.
for (i = 0; i < n; i++)
printf("%6d%c", a[i], (i%10==9 || i==n-1) ? '\n' : ' ');A newline is printed after every tenth element, and after the n-th. All other
elements are followed by one blank. This might look tricky, but it's more
compact than the equivalent if-else. Another good example is
printf("You have %d items%s.\n", n, n==1 ? "" : "s");Exercise 2-10. Rewrite the function lower, which converts upper case
letters to lower case, with a conditional expression instead of if-else.
Table 2.1 summarizes the rules for precedence and associativity of all
operators, including those that we have not yet discussed. Operators on the
same line have the same precedence; rows are in order of decreasing precedence,
so, for example, *, /, and % all have the same precedence, which is
higher than that of binary + and -. The "operator" () refers to function
call. The operators -> and . are used to access members of structures; they
will be covered in Chapter 6, along with sizeof (size of an object). Chapter
5 discusses * (indirection through a pointer) and & (address of an object), and Chapter 3 discusses the comma operator.
Table 2.1 : Precedence and Associativity of Operators
| Operators | Associativity |
|---|---|
() [] -> . |
left to right |
! ~ ++ -- + - * (type) sizeof |
right to left |
* / % |
left to right |
+ - |
left to right |
<< >> |
left to right |
< <= > >= |
left to right |
== != |
left to right |
& |
left to right |
^ |
left to right |
| ` | ` |
&& |
left to right |
| ` | |
?: |
right to left |
| `= += -= *= /= %= &= ^= | = <<= >>=` |
, |
left to right |
Unary & +, -, and * have higher precedence than the binary forms.
Note that the precedence of the bitwise operators &, ^, and | falls below
== and !=. This implies that bit-testing expressions like
if ((x & MASK) == 0) ...must be fully parenthesized to give proper results.
C, like most languages, does not specify the order in which the operands of an
operator are evaluated. (The exceptions are &&, ||, ?:, and ,.) For
example, in a statement like
x = f() + g();
f may be evaluated before g or vice versa; thus if either f or g alters
a variable on which the other depends, x can depend on the order of
evaluation. Intermediate results can be stored in temporary variables to ensure
a particular sequence.
Similarly, the order in which function arguments are evaluated is not specified, so the statement
printf("%d %d\n", ++n, power(2, n)); /* WRONG */can produce different results with different compilers, depending on whether
n is incremented before power is called. The solution, of course, is to write
++n;
printf("%d %d\n", n, power(2, n));Function calls, nested assignment statements, and increment and decrement operators cause "side effects" - some variable is changed as a by-product of the evaluation of an expression. In any expression involving side effects, there can be subtle dependencies on the order in which variables taking part in the expression are updated. One unhappy situation is typified by the statement
a[i] = i++;
The question is whether the subscript is the old value of i or the new.
Compilers can interpret this in different ways, and generate different answers
depending on their interpretation. The standard intentionally leaves most such
matters unspecified. When side effects (assignment to variables) take place
within an expression is left to the discretion of the compiler, since the best
order depends strongly on machine architecture. (The standard does specify that
all side effects on arguments take effect before a function is called, but that
would not help in the call to printf above.)
The moral is that writing code that depends on order of evaluation is a bad
programming practice in any language. Naturally, it is necessary to know what
things to avoid, but if you don't know how they are done on various machines,
you won't be tempted to take advantage of a particular implementation.