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[DK] Dont accidently remove boiling point code ???
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engine/class_modules/sc_death_knight.cpp

Lines changed: 4 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -8665,6 +8665,10 @@ struct blood_boil_t final : public death_knight_spell_t
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if ( p()->buffs.boiling_point->up() )
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{
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// If boiling point echo is already up, we expire it to force it to fire, and queue up a new one
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// Of note, this means the casting BB, as well as the expired echo BB benefit from the buff
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if ( p()->buffs.boiling_point_echo->up() )
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p()->buffs.boiling_point_echo->expire();
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p()->buffs.boiling_point->expire();
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p()->buffs.boiling_point_echo->trigger();
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}

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