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Zachery Loreen - Pull Request#3

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ZacheryLoreen24 wants to merge 5 commits into
AQNclasses:mainfrom
ZacheryLoreen24:main
Open

Zachery Loreen - Pull Request#3
ZacheryLoreen24 wants to merge 5 commits into
AQNclasses:mainfrom
ZacheryLoreen24:main

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@ZacheryLoreen24
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  1. I have 5 rooms in my game. The starting room is called the "Unending desert" which is connected to the "Red Rock Cavern" and "Oasis". When you enter the "Red Rock Cavern" you will notice there is a black door, this black door connects the cavern with the "Hidden chamber". When the user attempts to move through this door, they will be informed they need a key. The final room isn't much of a room, it's called hte "Veiled passage" when the user reveals this passage and walks through the game ends!
  2. I have have two endings technically. One of them being the player can die via combat, this is unlikely however. The other way to end the game, is to successfully make it to the veiled passage.
  3. Locked door is implemented, as mentioned above the black door requires a key.
  4. I've implemented many new subclasses, Stationary, Animals, Enemys, Utility, Plants, Healing and Weapons. There is only 1 animal in the game, 3 types of enemies, 2 utility items, 3 plants, 3 healing items 2 weapons and many more stationary and default items present in the game.
  5. New subclass of items has been added "Stationary" meets the criteria for this prompt. As I have 6+ stationary items in the game.
  6. I've implemented two tests in the GameTest. I did this early on, basically the tests are testing an interaction between the lighter and the unlit torch and checking that after you used the lighter, both the lighter and unlit torch are removed from the inventory and only the lit torch remain. The second test is testing the lit torch being used on the unlit braizer.
    EXTRA CREDIT OPPORTUNITIES.
  7. I didn't create a "game player" object., so I can't qualify for this.
  8. I've made a significant amount of changes to the game I would say. From adding many new subclass items, combat, death, combining items, etc. The enemies have spawn chances of 25% upon the user entering a room (for unending desrt and oasis) the hidden chamber enemy has a 100% spawn chance, but is stronger than other enemies. When an enemy spawns, you are unable to leave the room or pick up items, you must efeat it before you can move on. I've added flags to mark game progression, such as liting the brazier, which changes the strange statues state and gives the user a key. I've made many more changes, lots of flags that change the gamestate and what the user can do. I feel like I've changed my game enough to earn some of this extra credit. However, you will just have to play it to be the judge of that!

Side Note:
This project was super fun, I wanted to keep making my game better and better but time was slipping away and I need to shift my focus elsewhere!

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