[Experimental] Platform-agnostic 3D renderer written in Luau
Renderable on both the web and Roblox, though more often than not, the web renderer is broken due to how finicky the web VM implementation is, so I recommend viewing the demo via Roblox Studio instead.
- Why did you start this project?
- To see how far I can go with implementing a custom 3D graphics engine in pure Luau (and for it to be able to run smoothly on Roblox)
To be able to mimic hailtododongo's custom rendering pipeline for the N64(was actually more inefficient for machines that aren't N64, which makes sense)- Because I like tsoding (a word coined by Mr. Zozin, which means "programming for fun")