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kosmos

[Experimental] Platform-agnostic 3D renderer written in Luau

Last Commit License: MPL-2.0


Renderable on both the web and Roblox, though more often than not, the web renderer is broken due to how finicky the web VM implementation is, so I recommend viewing the demo via Roblox Studio instead.

Q&A

  • Why did you start this project?
    • To see how far I can go with implementing a custom 3D graphics engine in pure Luau (and for it to be able to run smoothly on Roblox)
    • To be able to mimic hailtododongo's custom rendering pipeline for the N64 (was actually more inefficient for machines that aren't N64, which makes sense)
    • Because I like tsoding (a word coined by Mr. Zozin, which means "programming for fun")

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[Experimental] Platform-agnostic 3D renderer written in Luau

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