Rendering quality roadmap: layered PBR and renderer foundations - #147
Rendering quality roadmap: layered PBR and renderer foundations#147proggeramlug wants to merge 220 commits into
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…' into codex/pr-integration-20260727
…io' into codex/pr-integration-20260727
…r-integration-20260727
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✨ Finishing Touches🧪 Generate unit tests (beta)
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Virtual visibility raster checkpoint pushed through Qualified: collision-free compatibility/virtual No acceptance boxes move yet; next is exact virtual PBR/four-MRT reconstruction before renderer registration. |
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Checkpoint pushed:
Validation: governed quick lane PASS in 122 s; 410 shared tests + negotiated device, 59 golden, visibility parity/runtime, wasm, strict lint/contracts, cooker/governance. Real Metal production-layout and reconstruction oracles pass. Hardware quick scenes built/captured, but visual comparison remains unqualified because approved portable baselines are absent. Default frames remain unchanged; the next slice is explicit renderer routing/composition. |
Status
Draft cumulative rendering-quality branch. The branch is intentionally kept reviewable, continuously pushed, and regression-gated while the remaining roadmap work is completed. Parent roadmap: #126.
Included so far
Latest qualification
Head
21f73d8passes every required hosted check:Remaining before ready
This draft does not auto-close remaining roadmap issues; issue checklists are updated only when their evidence is complete.