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🕹️ Agents Plugins

The CS Modding marketplace (csmodding) of agent plugins for Claude Code and OpenAI Codex CLI.

Give your coding agent eyes and hands inside a running game: its HTML UI, and its C#/ECS internals. Generic tooling, developed and verified against Cities: Skylines II.

CI npm license

Plugins · Install · Development


Plugins

Plugin Give your agent… Runs on Docs
🖼️ coherent-gameface Eyes and hands in any Coherent Gameface (Cohtml) game UI over CDP: evaluate JS, screenshot, drive the DOM, console, JS breakpoints. Plus an engine skill and a driving skill. Node 22.4+ README · Tools reference · npm
🔬 unity-devtools A live line into a Unity Mono dev build over the Mono Soft Debugger: reflect types, invoke C#, read & write ECS state. No code injection. Plus a driving skill. .NET 10 (Windows) README · Tools reference

Both plugins are generic: they target any game or application embedding the technology, with Cities: Skylines II as the reference target where everything is field-verified.

Tip

Not using Claude Code or Codex CLI? The Gameface MCP server is also published on npm as @csmodding/gameface-devtools-mcp and works with any MCP client (Cursor, Gemini CLI, VS Code, …).

Install

Add the marketplace once, then install the plugin(s) you want. Each plugin autoloads its MCP server from a committed artifact: no installation step, works offline, version-locked to the plugin.

Claude Code

/plugin marketplace add CitiesSkylinesModding/agents-plugins
/plugin install coherent-gameface@csmodding
/plugin install unity-devtools@csmodding

Or from your terminal, claude plugin marketplace add … / claude plugin install … with the same arguments.

Codex CLI

codex plugin marketplace add CitiesSkylinesModding/agents-plugins
codex plugin add coherent-gameface@csmodding
codex plugin add unity-devtools@csmodding

Then run /mcp to confirm the servers connected. Each plugin's README covers its requirements, configuration and troubleshooting.

Development

Uses mise + bun (never npx). The repository is a marketplace: plugin sources live under plugins/<name>/, and everything a plugin ships lives inside its directory. The root is a bun workspace carrying the lint/format tooling (oxlint, oxfmt) and the lefthook git hooks; the Gameface MCP server is the plugins/coherent-gameface/mcp/ workspace package, and the Unity MCP server is a .NET solution (agents-plugins.slnx).

bun install         # install all workspace deps (also installs the git hooks)
mise check          # verify (read-only): type-check, lint, format
mise fix            # auto-fix lint + format in place
mise build          # rebuild every shipped artifact (commit the results)

Run mise tasks for the full list, and see AGENTS.md (plus each plugin's own AGENTS.md) for the architecture notes.