feat(nakama): add cultivation progression#17
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Closing by product decision: cultivation/Nibirium progression is deferred and should not land in the current vertical slice. MVP progression will use level/stats while the deeper body/soul progression mechanic is redesigned later. |
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Summary
secondspawn_cultivation_eventfor prototype Nibirium absorption XP.agent_activityand expose a Unity Nakama cultivation wrapper.Verification
npm run buildinbackend/nakamanpm testinbackend/nakamago test -count=1 ./...inbackend/gatewaygo vet ./...inbackend/gatewaynpx --yes markdownlint-cli2@0.18.1 "*.md" "docs/**/*.md" ".github/**/*.md"git diff --checkLocal Review
Local
code-reviewskill pass result: approved with suggestions. No engine specialist is configured in.Codex/docs/technical-preferences.md, so specialist routing was skipped. The change keeps cultivation progression in Nakama game-backend state and does not let LLM output mutate progression.Caveat
Unity clean-worktree batchmode compile is still blocked by the existing Package Manager
pathundefined issue in this repo family, so Editor/MCP compile verification remains required before a no-caveat Unity merge claim.Gemini (@gemini-code-assist) review
Codex (@codex) review