Larger Events V4#3632
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modified: src/game_character.h
modified: src/game_event.cpp
modified: src/game_map.cpp
modified: src/game_player.cpp
Fresh build off the latest upstream source. Adds checks Event triggering and Vehicle boarding/uboarding code to ensure new code is only executing when {_X} and/or {!Y} strings are detected.
Ghabry
reviewed
Jul 20, 2026
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| // Note: RPG_RT ignores the lock_facing flag here! | ||
| if (vehicle->IsAscendingOrDescending()) return false; |
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This is slowly getting at a reviewable stage.
Your commit contains various unrelated changes. Carefully look through your commit and fix them.
Imo this here is a good example: it changes the formatting and removes a comment.
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Fresh build off the latest upstream source. Adds checks Event triggering and Vehicle boarding/unboarding code to ensure new code is only executing when {_X} and/or {!Y} strings are detected.