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[OoT] Fix include reading for DL imports#691

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Dragorn421 merged 1 commit into
Fast-64:mainfrom
Dragorn421:oot_fix_include_reading
May 4, 2026
Merged

[OoT] Fix include reading for DL imports#691
Dragorn421 merged 1 commit into
Fast-64:mainfrom
Dragorn421:oot_fix_include_reading

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@Dragorn421
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fast64 was not looking in extracted/VERSION/ for DL imports, causing e.g. imports of Link DLs like gLinkAdultLeftHandHoldingMasterSwordNearDL to fail due to not finding eg gHilite1Tex_WIDTH

The fix is to pass a list to ootGetIncludedAssetData as basePaths instead of the previously singular basePath which basically corresponds to the repo include path

This fix could be applied to other import things too (like anim and skeleton import) but it's not necessary at the moment so I'd rather not touch anything there :^)

I did not test this super thoroughly, I'm just assuming it didn't break anything

@Dragorn421 Dragorn421 added the oot Has to do with the Ocarina of Time 64 side label Mar 30, 2026
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Got two reports that this fix works
HM https://discord.com/channels/388361645073629187/451783162859749386/1488113082633949285
HackerN64 https://discord.com/channels/879505781916053544/996101187621359656/1493204280549707806

@Yanis002 Yanis002 added the merge soon Will be merged in a few days at most if nothing else comes up label Apr 15, 2026
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I forgot about this PR lol, thanks to everyone who tested it 🫡

@Dragorn421 Dragorn421 merged commit deb4b5d into Fast-64:main May 4, 2026
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@Dragorn421 Dragorn421 deleted the oot_fix_include_reading branch May 4, 2026 10:18
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