turret camera -> master#135
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itayzukin
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| public static Pose2d calculateRobotCenterRelativeToField( | ||
| Supplier<Pose2d> limeLightPoseRelativeToRobotCenter, | ||
| Pose2d limeLightPoseRelativeToField | ||
| ) { | ||
| Transform2d camTransformRelativeToRobotCenter = new Transform2d( | ||
| new Pose2d(0, 0, Rotation2d.fromDegrees(0.0)), | ||
| limeLightPoseRelativeToRobotCenter.get() | ||
| ); | ||
| return (limeLightPoseRelativeToField.transformBy(camTransformRelativeToRobotCenter.inverse())); | ||
| } | ||
|
|
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Is the camera only moving in 2d space?
| Pose2d limeLightPoseRelativeToField | ||
| ) { | ||
| Transform2d camTransformRelativeToRobotCenter = new Transform2d( | ||
| new Pose2d(0, 0, Rotation2d.fromDegrees(0.0)), |
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Suggested change
| new Pose2d(0, 0, Rotation2d.fromDegrees(0.0)), | |
| new Pose2d(0, 0, new Rotation2d()), |
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make limelight get robot position when the camera is on the turret