Unity 6.6: changes we used to get UnityGLTF working in a consumer project#902
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CharlieHess wants to merge 1 commit intoKhronosGroup:mainfrom
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Unity 6.6: changes we used to get UnityGLTF working in a consumer project#902CharlieHess wants to merge 1 commit intoKhronosGroup:mainfrom
CharlieHess wants to merge 1 commit intoKhronosGroup:mainfrom
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Thanks for posting this! We've not yet looked into Unity 6.6 (focus is on stability in LTS releases), but it's good to get a heads-up about changes needed there. |
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Unity 6.6 viability notes
This branch is not presented as a finished Unity 6.6 support release. It is a record of the changes we used in a consumer project to get UnityGLTF working again on Unity 6.6 alpha.
What this fixes
GetInstanceID()usage that turns into hard failures on Unity 6.6 withGetEntityId()-based keys and labels.AssetCreationEndActionandEntityIdAPIs.GUID.Generate()call withGuid.NewGuid()to avoid an editor-side API mismatch we hit during the migration.Scope and limits