-
Notifications
You must be signed in to change notification settings - Fork 1
Home
Sergei edited this page May 7, 2026
·
2 revisions
Use this order for a new integration:
- Install the Bridge package for your engine.
- Create or update
playgama-bridge-config.jsonin the config editor. - Wait for Bridge initialization before calling SDK APIs.
- Read
platform.languageand apply localization. - Load saved progress with
storage.get(...). - Send
platform.sendMessage('game_ready')when the first playable frame is ready. - Add interstitial ads at natural pauses, such as level transitions or game over.
Download the required version of PlaygamaBridge.json from the GitHub release page.
Go to Project Manager
→ Create or search for new extensions
→ Import extension
and select the downloaded file.
Open the Playgama Bridge extension in the editor.
Select the onFirstSceneLoaded function. Configure SDK settings there: platform identifiers, in-game purchases, ad placements, and more. Use the config editor to create or update the configuration.
Initialization starts automatically. Wait until it completes before running game logic that uses Bridge, such as reading player profile or storage data.