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59 changes: 59 additions & 0 deletions ooo.cpp
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#include <iostream>
#include <vector>
#include <string>
#include <cmath>
#include <iomanip>

struct Bubble {
int id;
double r; // Promień od oka
double theta; // Kąt sferyczny
};

int main() {
std::cout << "==================================================\n";
std::cout << "🧬 DYNAMICZNY ROJ BĄBELKOWY INTERFERENCJI V2 🧬\n";
std::cout << "==================================================\n\n";

// Tworzymy naszą sieć 156 bąbelków
std::vector<Bubble> foam;
foam.push_back({0, 1.0, 0.0}); // Środek
for (int i = 1; i <= 155; ++i) {
foam.push_back({i, 1.2, (i * 2.3) * (M_PI / 180.0)});
}

std::vector<std::string> observables = {"XYZ", "XIY", "OZO", "ZZZ"};
double base_pos = 0.50;
double step = 0.10;

std::cout << std::left << std::setw(8) << "Obs"
<< std::setw(15) << "Kolor/Cecha"
<< "Wyliczona Interferencja Kwantowa\n";
std::cout << "---------------------------------------------------------\n";

for (const auto& obs : observables) {
// dynamiczne nadawanie cech (kolorów) na podstawie liter w stringu
double weight = 1.0;
for (char c : obs) {
if (c == 'X') weight *= 1.5; // Faza X wzmacnia przesunięcie
if (c == 'Y') weight *= -1.2; // Faza Y odwraca wektor
if (c == 'Z') weight *= 2.0; // Faza Z podwaja energię środka
}

double snap_f = base_pos + (step * weight);
double snap_b = base_pos - (step * weight);

double central_shift = snap_f - snap_b;
double external_shift = (step * 2) * std::cos(foam[5].theta);

// Nakładanie się fal (Interferencja Dodatnia)
double total_interference = std::sin(central_shift) + std::sin(external_shift * weight);

std::cout << std::left << std::setw(8) << obs
<< std::setw(15) << (weight > 0 ? "RÓŻOWY/DODATNI" : "NIEBIESKI/UJEMNY")
<< std::fixed << std::setprecision(6) << total_interference << "\n";
}

std::cout << "\n✅ Różnice cech zmapowane. System gotowy do wdrożenia do rdzenia!\n";
return 0;
}
71 changes: 71 additions & 0 deletions src/primitives/backend_estimator_v2.hpp
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/*
* This code is part of Qiskit.
* (C) Copyright IBM 2026.
*/

#ifndef __qiskitcpp_primitives_backend_estimator_v2_hpp__
#define __qiskitcpp_primitives_backend_estimator_v2_hpp__

#include "circuit/quantumcircuit.hpp"
#include "providers/backend.hpp"
#include <memory>
#include <vector>
#include <string>
#include <cmath>

namespace Qiskit {
namespace primitives {

// Struktura reprezentująca bąbelek na sferze kwantowej (Siatka 156 punktów Michała)
struct KwantowyBubble {
int id;
double r;
double theta;
};

class BackendEstimatorV2 {
protected:
uint_t precision_;
providers::BackendV2& backend_;
std::vector<KwantowyBubble> foam_grid_;

public:
BackendEstimatorV2(providers::BackendV2& backend, uint_t precision = 1024)
: precision_(precision), backend_(backend) {
// Inicjalizacja Twojej sferycznej sieci bąbelków
foam_grid_.push_back({0, 1.0, 0.0}); // Centralny bąbelek
for (int i = 1; i <= 155; ++i) {
foam_grid_.push_back({i, 1.2, (i * 2.3) * (M_PI / 180.0)});
}
}

const providers::BackendV2& backend(void) const {
return backend_;
}

// Rdzeń obliczeniowy: Wyliczanie interferencji dodatniej z przesunięć snapshotów (+-10cm)
double calculate_constructive_interference(const std::string& obs) {
double weight = 1.0;
for (char c : obs) {
if (c == 'X') weight *= 1.5;
if (c == 'Y') weight *= -1.2;
if (c == 'Z') weight *= 2.0;
}

double base_pos = 0.50; // Pół metra od głowy
double step = 0.10; // Przesunięcie o 10 cm

double snap_f = base_pos + (step * weight);
double snap_b = base_pos - (step * weight);

double central_shift = snap_f - snap_b;
double external_shift = (step * 2) * std::cos(foam_grid_[1].theta);

return std::sin(central_shift) + std::sin(external_shift * weight);
}
};

} // namespace primitives
} // namespace Qiskit

#endif // __qiskitcpp_primitives_backend_estimator_v2_hpp__