Skip to content

Move server files into their subfolders#1306

Open
JoltedJon wants to merge 1 commit into
Redot-Engine:masterfrom
JoltedJon:server-rename
Open

Move server files into their subfolders#1306
JoltedJon wants to merge 1 commit into
Redot-Engine:masterfrom
JoltedJon:server-rename

Conversation

@JoltedJon

Copy link
Copy Markdown
Contributor

Pulls in 3d1c9fd5de1f243bdffee16eac16b45aaaa9712a from 4.7 which is needed for MeshLibrary changes and also in general a good QOL of change

@coderabbitai

coderabbitai Bot commented Jul 13, 2026

Copy link
Copy Markdown

Important

Review skipped

Too many files!

This PR contains 396 files, which is 246 over the limit of 150.

To get a review, narrow the scope:
• coderabbit review --type committed # exclude uncommitted changes
• coderabbit review --dir # limit to a subdirectory
• coderabbit review --base # compare against a closer base

Upgrade to a paid plan to raise the limit.

⚙️ Run configuration

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro

Run ID: ae71f14f-9640-4a75-bc91-c789ec38f6a1

📥 Commits

Reviewing files that changed from the base of the PR and between 44ce9f4 and 4a26854.

📒 Files selected for processing (396)
  • core/debugger/remote_debugger.cpp
  • core/io/resource_loader.cpp
  • drivers/accesskit/accessibility_driver_accesskit.cpp
  • drivers/accesskit/accessibility_driver_accesskit.h
  • drivers/alsa/audio_driver_alsa.h
  • drivers/apple_embedded/display_server_apple_embedded.h
  • drivers/apple_embedded/godot_view_renderer.mm
  • drivers/apple_embedded/os_apple_embedded.h
  • drivers/apple_embedded/tts_apple_embedded.h
  • drivers/coreaudio/audio_driver_coreaudio.h
  • drivers/d3d12/rendering_context_driver_d3d12.h
  • drivers/egl/egl_manager.h
  • drivers/gles3/rasterizer_scene_gles3.cpp
  • drivers/gles3/rasterizer_scene_gles3.h
  • drivers/gles3/shader_gles3.h
  • drivers/pulseaudio/audio_driver_pulseaudio.h
  • drivers/unix/os_unix.cpp
  • drivers/wasapi/audio_driver_wasapi.h
  • drivers/xaudio2/audio_driver_xaudio2.h
  • editor/animation/animation_player_editor_plugin.cpp
  • editor/audio/editor_audio_buses.cpp
  • editor/debugger/editor_debugger_tree.cpp
  • editor/debugger/script_editor_debugger.cpp
  • editor/docks/filesystem_dock.cpp
  • editor/docks/scene_tree_dock.cpp
  • editor/editor_node.cpp
  • editor/file_system/uid_viewer.cpp
  • editor/gui/editor_dir_dialog.cpp
  • editor/gui/editor_file_dialog.cpp
  • editor/gui/progress_dialog.cpp
  • editor/import/resource_importer_bmfont.h
  • editor/import/resource_importer_dynamic_font.cpp
  • editor/import/resource_importer_imagefont.h
  • editor/import/resource_importer_texture.h
  • editor/project_manager/project_manager.cpp
  • editor/run/editor_run.cpp
  • editor/run/editor_run_bar.cpp
  • editor/scene/2d/tiles/tile_data_editors.cpp
  • editor/scene/2d/tiles/tile_set_atlas_source_editor.cpp
  • editor/script/script_editor_plugin.cpp
  • editor/shader/shader_file_editor_plugin.cpp
  • editor/shader/visual_shader_editor_plugin.cpp
  • main/main.cpp
  • main/main_timer_sync.cpp
  • main/performance.cpp
  • main/performance.h
  • modules/basis_universal/image_compress_basisu.cpp
  • modules/betsy/image_compress_betsy.cpp
  • modules/camera/camera_android.h
  • modules/camera/camera_feed_linux.cpp
  • modules/camera/camera_linux.h
  • modules/camera/camera_macos.h
  • modules/camera/camera_win.h
  • modules/csg/csg_shape.cpp
  • modules/gdscript/gdscript_parser.cpp
  • modules/gdscript/gdscript_tokenizer.cpp
  • modules/gdscript/language_server/gdscript_text_document.cpp
  • modules/godot_physics_2d/godot_area_2d.h
  • modules/godot_physics_2d/godot_body_direct_state_2d.h
  • modules/godot_physics_2d/godot_collision_object_2d.h
  • modules/godot_physics_2d/godot_physics_server_2d.h
  • modules/godot_physics_2d/godot_shape_2d.h
  • modules/godot_physics_2d/register_types.cpp
  • modules/godot_physics_3d/godot_area_3d.h
  • modules/godot_physics_3d/godot_body_direct_state_3d.h
  • modules/godot_physics_3d/godot_collision_object_3d.h
  • modules/godot_physics_3d/godot_physics_server_3d.h
  • modules/godot_physics_3d/godot_shape_3d.h
  • modules/godot_physics_3d/godot_soft_body_3d.cpp
  • modules/godot_physics_3d/register_types.cpp
  • modules/gridmap/grid_map.cpp
  • modules/jolt_physics/joints/jolt_joint_3d.h
  • modules/jolt_physics/jolt_physics_server_3d.cpp
  • modules/jolt_physics/jolt_physics_server_3d.h
  • modules/jolt_physics/objects/jolt_area_3d.h
  • modules/jolt_physics/objects/jolt_physics_direct_body_state_3d.h
  • modules/jolt_physics/objects/jolt_soft_body_3d.cpp
  • modules/jolt_physics/objects/jolt_soft_body_3d.h
  • modules/jolt_physics/register_types.cpp
  • modules/jolt_physics/shapes/jolt_shape_3d.h
  • modules/jolt_physics/spaces/jolt_physics_direct_space_state_3d.h
  • modules/jolt_physics/spaces/jolt_space_3d.h
  • modules/mcp/mcp_bridge.cpp
  • modules/mobile_vr/mobile_vr_interface.cpp
  • modules/mono/csharp_script.cpp
  • modules/navigation_2d/2d/godot_navigation_server_2d.h
  • modules/navigation_2d/2d/nav_base_iteration_2d.h
  • modules/navigation_2d/2d/nav_mesh_generator_2d.h
  • modules/navigation_2d/2d/nav_mesh_queries_2d.cpp
  • modules/navigation_2d/2d/nav_mesh_queries_2d.h
  • modules/navigation_2d/nav_agent_2d.h
  • modules/navigation_2d/nav_base_2d.h
  • modules/navigation_2d/nav_link_2d.cpp
  • modules/navigation_2d/nav_map_2d.cpp
  • modules/navigation_2d/nav_map_2d.h
  • modules/navigation_2d/nav_region_2d.cpp
  • modules/navigation_2d/nav_utils_2d.h
  • modules/navigation_2d/register_types.cpp
  • modules/navigation_3d/3d/godot_navigation_server_3d.cpp
  • modules/navigation_3d/3d/godot_navigation_server_3d.h
  • modules/navigation_3d/3d/nav_base_iteration_3d.h
  • modules/navigation_3d/3d/nav_mesh_generator_3d.h
  • modules/navigation_3d/3d/nav_mesh_queries_3d.cpp
  • modules/navigation_3d/3d/nav_mesh_queries_3d.h
  • modules/navigation_3d/3d/navigation_mesh_generator.cpp
  • modules/navigation_3d/editor/navigation_link_3d_gizmo_plugin.cpp
  • modules/navigation_3d/editor/navigation_obstacle_3d_editor_plugin.cpp
  • modules/navigation_3d/editor/navigation_region_3d_editor_plugin.cpp
  • modules/navigation_3d/editor/navigation_region_3d_gizmo_plugin.cpp
  • modules/navigation_3d/nav_agent_3d.h
  • modules/navigation_3d/nav_base_3d.h
  • modules/navigation_3d/nav_link_3d.cpp
  • modules/navigation_3d/nav_map_3d.cpp
  • modules/navigation_3d/nav_map_3d.h
  • modules/navigation_3d/nav_region_3d.cpp
  • modules/navigation_3d/nav_utils_3d.h
  • modules/navigation_3d/register_types.cpp
  • modules/openxr/extensions/openxr_hand_tracking_extension.cpp
  • modules/openxr/extensions/openxr_render_model_extension.cpp
  • modules/openxr/extensions/openxr_visibility_mask_extension.cpp
  • modules/openxr/extensions/platform/openxr_d3d12_extension.cpp
  • modules/openxr/extensions/platform/openxr_opengl_extension.cpp
  • modules/openxr/extensions/platform/openxr_vulkan_extension.cpp
  • modules/openxr/extensions/spatial_entities/openxr_spatial_anchor.cpp
  • modules/openxr/extensions/spatial_entities/openxr_spatial_entity_extension.cpp
  • modules/openxr/extensions/spatial_entities/openxr_spatial_marker_tracking.cpp
  • modules/openxr/extensions/spatial_entities/openxr_spatial_plane_tracking.cpp
  • modules/openxr/openxr_api.h
  • modules/openxr/scene/openxr_hand.cpp
  • modules/openxr/scene/openxr_render_model_manager.cpp
  • modules/soundsmith/soundsmith_module.cpp
  • modules/theora/editor/movie_writer_ogv.h
  • platform/android/audio_driver_opensl.h
  • platform/android/display_server_android.h
  • platform/android/java/lib/src/org/godotengine/godot/tts/GodotTTS.java
  • platform/android/java_godot_lib_jni.cpp
  • platform/android/os_android.cpp
  • platform/android/os_android.h
  • platform/android/tts_android.h
  • platform/ios/display_layer_ios.mm
  • platform/linuxbsd/freedesktop_portal_desktop.h
  • platform/linuxbsd/os_linuxbsd.cpp
  • platform/linuxbsd/os_linuxbsd.h
  • platform/linuxbsd/tts_linux.cpp
  • platform/linuxbsd/tts_linux.h
  • platform/linuxbsd/wayland/display_server_wayland.h
  • platform/linuxbsd/wayland/wayland_thread.h
  • platform/linuxbsd/x11/display_server_x11.h
  • platform/linuxbsd/x11/gl_manager_x11.h
  • platform/linuxbsd/x11/gl_manager_x11_egl.h
  • platform/macos/display_server_macos_base.h
  • platform/macos/embedded_gl_manager.h
  • platform/macos/gl_manager_macos_angle.h
  • platform/macos/gl_manager_macos_legacy.h
  • platform/macos/godot_button_view.h
  • platform/macos/godot_content_view.h
  • platform/macos/godot_menu_item.h
  • platform/macos/godot_window.h
  • platform/macos/godot_window_delegate.h
  • platform/macos/os_macos.h
  • platform/macos/tts_macos.h
  • platform/web/audio_driver_web.h
  • platform/web/display_server_web.h
  • platform/web/os_web.h
  • platform/windows/display_server_windows.h
  • platform/windows/gl_manager_windows_angle.h
  • platform/windows/gl_manager_windows_native.h
  • platform/windows/os_windows.cpp
  • platform/windows/os_windows.h
  • platform/windows/tts_windows.h
  • scene/2d/audio_stream_player_2d.cpp
  • scene/2d/audio_stream_player_2d.h
  • scene/2d/mesh_instance_2d.cpp
  • scene/2d/multimesh_instance_2d.cpp
  • scene/2d/navigation/navigation_agent_2d.cpp
  • scene/2d/navigation/navigation_agent_2d.h
  • scene/2d/navigation/navigation_link_2d.cpp
  • scene/2d/navigation/navigation_obstacle_2d.cpp
  • scene/2d/navigation/navigation_region_2d.cpp
  • scene/2d/physics/area_2d.cpp
  • scene/2d/physics/character_body_2d.cpp
  • scene/2d/physics/collision_object_2d.h
  • scene/2d/physics/kinematic_collision_2d.h
  • scene/2d/physics/physics_body_2d.h
  • scene/2d/physics/shape_cast_2d.cpp
  • scene/2d/physics/shape_cast_2d.h
  • scene/2d/physics/static_body_2d.cpp
  • scene/2d/polygon_2d.cpp
  • scene/2d/tile_map.cpp
  • scene/2d/tile_map_layer.cpp
  • scene/3d/audio_stream_player_3d.h
  • scene/3d/label_3d.h
  • scene/3d/mesh_instance_3d.cpp
  • scene/3d/multimesh_instance_3d.cpp
  • scene/3d/navigation/navigation_agent_3d.cpp
  • scene/3d/navigation/navigation_agent_3d.h
  • scene/3d/navigation/navigation_link_3d.cpp
  • scene/3d/navigation/navigation_obstacle_3d.cpp
  • scene/3d/navigation/navigation_region_3d.cpp
  • scene/3d/physics/area_3d.cpp
  • scene/3d/physics/character_body_3d.cpp
  • scene/3d/physics/kinematic_collision_3d.h
  • scene/3d/physics/physics_body_3d.h
  • scene/3d/physics/soft_body_3d.h
  • scene/3d/physics/static_body_3d.cpp
  • scene/3d/xr/xr_body_modifier_3d.cpp
  • scene/3d/xr/xr_face_modifier_3d.cpp
  • scene/3d/xr/xr_hand_modifier_3d.cpp
  • scene/animation/animation_mixer.cpp
  • scene/audio/audio_stream_player.h
  • scene/audio/audio_stream_player_internal.h
  • scene/debugger/scene_debugger.cpp
  • scene/gui/control.cpp
  • scene/gui/label.cpp
  • scene/gui/line_edit.cpp
  • scene/gui/nine_patch_rect.cpp
  • scene/gui/rich_text_label.cpp
  • scene/gui/video_stream_player.cpp
  • scene/main/scene_tree.cpp
  • scene/main/status_indicator.h
  • scene/main/viewport.cpp
  • scene/main/window.h
  • scene/resources/2d/capsule_shape_2d.cpp
  • scene/resources/2d/circle_shape_2d.cpp
  • scene/resources/2d/concave_polygon_shape_2d.cpp
  • scene/resources/2d/convex_polygon_shape_2d.cpp
  • scene/resources/2d/navigation_polygon.h
  • scene/resources/2d/rectangle_shape_2d.cpp
  • scene/resources/2d/segment_shape_2d.cpp
  • scene/resources/2d/separation_ray_shape_2d.cpp
  • scene/resources/2d/shape_2d.cpp
  • scene/resources/2d/tile_set.cpp
  • scene/resources/2d/world_boundary_shape_2d.cpp
  • scene/resources/3d/box_shape_3d.cpp
  • scene/resources/3d/capsule_shape_3d.cpp
  • scene/resources/3d/concave_polygon_shape_3d.cpp
  • scene/resources/3d/convex_polygon_shape_3d.cpp
  • scene/resources/3d/cylinder_shape_3d.cpp
  • scene/resources/3d/height_map_shape_3d.cpp
  • scene/resources/3d/mesh_library.h
  • scene/resources/3d/primitive_meshes.cpp
  • scene/resources/3d/primitive_meshes.h
  • scene/resources/3d/separation_ray_shape_3d.cpp
  • scene/resources/3d/shape_3d.cpp
  • scene/resources/3d/sphere_shape_3d.cpp
  • scene/resources/3d/world_3d.cpp
  • scene/resources/3d/world_3d.h
  • scene/resources/3d/world_boundary_shape_3d.cpp
  • scene/resources/audio_stream_polyphonic.cpp
  • scene/resources/audio_stream_polyphonic.h
  • scene/resources/camera_attributes.cpp
  • scene/resources/compositor.cpp
  • scene/resources/environment.cpp
  • scene/resources/font.h
  • scene/resources/material.h
  • scene/resources/mesh.h
  • scene/resources/multimesh.cpp
  • scene/resources/multimesh.h
  • scene/resources/navigation_mesh.cpp
  • scene/resources/navigation_mesh.h
  • scene/resources/shader.cpp
  • scene/resources/style_box_flat.cpp
  • scene/resources/style_box_line.cpp
  • scene/resources/text_line.h
  • scene/resources/text_paragraph.h
  • scene/resources/texture.h
  • scene/resources/world_2d.cpp
  • scene/resources/world_2d.h
  • scene/theme/default_theme.cpp
  • scene/theme/theme_db.cpp
  • scu_builders.py
  • servers/SCsub
  • servers/audio/audio_driver_dummy.h
  • servers/audio/audio_server.cpp
  • servers/audio/audio_server.h
  • servers/audio/audio_stream.h
  • servers/audio/effects/audio_effect_capture.cpp
  • servers/audio/effects/audio_effect_chorus.cpp
  • servers/audio/effects/audio_effect_compressor.cpp
  • servers/audio/effects/audio_effect_delay.cpp
  • servers/audio/effects/audio_effect_distortion.cpp
  • servers/audio/effects/audio_effect_eq.cpp
  • servers/audio/effects/audio_effect_filter.cpp
  • servers/audio/effects/audio_effect_hard_limiter.cpp
  • servers/audio/effects/audio_effect_phaser.cpp
  • servers/audio/effects/audio_effect_pitch_shift.cpp
  • servers/audio/effects/audio_effect_record.h
  • servers/audio/effects/audio_effect_reverb.cpp
  • servers/audio/effects/audio_effect_spectrum_analyzer.cpp
  • servers/audio/effects/audio_effect_stereo_enhance.cpp
  • servers/camera/camera_feed.cpp
  • servers/camera/camera_feed.h
  • servers/camera/camera_server.cpp
  • servers/camera/camera_server.h
  • servers/debugger/servers_debugger.cpp
  • servers/debugger/servers_debugger.h
  • servers/display/display_server.compat.inc
  • servers/display/display_server.cpp
  • servers/display/display_server.h
  • servers/display/display_server_headless.h
  • servers/extensions/SCsub
  • servers/movie_writer/movie_writer.cpp
  • servers/movie_writer/movie_writer.h
  • servers/nav_heap.h
  • servers/navigation/SCsub
  • servers/navigation_2d/SCsub
  • servers/navigation_2d/navigation_constants_2d.h
  • servers/navigation_2d/navigation_path_query_parameters_2d.cpp
  • servers/navigation_2d/navigation_path_query_parameters_2d.h
  • servers/navigation_2d/navigation_path_query_result_2d.cpp
  • servers/navigation_2d/navigation_path_query_result_2d.h
  • servers/navigation_2d/navigation_server_2d.compat.inc
  • servers/navigation_2d/navigation_server_2d.cpp
  • servers/navigation_2d/navigation_server_2d.h
  • servers/navigation_2d/navigation_server_2d_dummy.h
  • servers/navigation_3d/SCsub
  • servers/navigation_3d/navigation_constants_3d.h
  • servers/navigation_3d/navigation_path_query_parameters_3d.cpp
  • servers/navigation_3d/navigation_path_query_parameters_3d.h
  • servers/navigation_3d/navigation_path_query_result_3d.cpp
  • servers/navigation_3d/navigation_path_query_result_3d.h
  • servers/navigation_3d/navigation_server_3d.compat.inc
  • servers/navigation_3d/navigation_server_3d.cpp
  • servers/navigation_3d/navigation_server_3d.h
  • servers/navigation_3d/navigation_server_3d_dummy.h
  • servers/physics_2d/SCsub
  • servers/physics_2d/physics_server_2d.cpp
  • servers/physics_2d/physics_server_2d.h
  • servers/physics_2d/physics_server_2d_dummy.h
  • servers/physics_2d/physics_server_2d_extension.cpp
  • servers/physics_2d/physics_server_2d_extension.h
  • servers/physics_2d/physics_server_2d_wrap_mt.cpp
  • servers/physics_2d/physics_server_2d_wrap_mt.h
  • servers/physics_3d/SCsub
  • servers/physics_3d/physics_server_3d.cpp
  • servers/physics_3d/physics_server_3d.h
  • servers/physics_3d/physics_server_3d_dummy.h
  • servers/physics_3d/physics_server_3d_extension.cpp
  • servers/physics_3d/physics_server_3d_extension.h
  • servers/physics_3d/physics_server_3d_wrap_mt.cpp
  • servers/physics_3d/physics_server_3d_wrap_mt.h
  • servers/register_server_types.cpp
  • servers/rendering/dummy/rasterizer_dummy.h
  • servers/rendering/environment/renderer_fog.h
  • servers/rendering/environment/renderer_gi.h
  • servers/rendering/renderer_canvas_render.h
  • servers/rendering/renderer_compositor.cpp
  • servers/rendering/renderer_rd/effects/copy_effects.h
  • servers/rendering/renderer_rd/effects/motion_vectors_store.h
  • servers/rendering/renderer_rd/effects/smaa.h
  • servers/rendering/renderer_rd/effects/ss_effects.h
  • servers/rendering/renderer_rd/effects/tone_mapper.h
  • servers/rendering/renderer_rd/effects/vrs.cpp
  • servers/rendering/renderer_rd/pipeline_hash_map_rd.h
  • servers/rendering/renderer_rd/shader_rd.h
  • servers/rendering/renderer_scene_occlusion_cull.h
  • servers/rendering/renderer_viewport.h
  • servers/rendering/rendering_context_driver.h
  • servers/rendering/rendering_device.h
  • servers/rendering/rendering_method.h
  • servers/rendering/rendering_server.compat.inc
  • servers/rendering/rendering_server.cpp
  • servers/rendering/rendering_server.h
  • servers/rendering/rendering_server_default.h
  • servers/rendering/shader_compiler.h
  • servers/rendering/shader_language.cpp
  • servers/rendering/shader_types.h
  • servers/rendering/storage/camera_attributes_storage.h
  • servers/rendering/storage/compositor_storage.h
  • servers/rendering/storage/environment_storage.h
  • servers/rendering/storage/light_storage.h
  • servers/rendering/storage/material_storage.h
  • servers/rendering/storage/mesh_storage.h
  • servers/rendering/storage/particles_storage.h
  • servers/rendering/storage/render_scene_buffers.h
  • servers/rendering/storage/texture_storage.h
  • servers/rendering/storage/utilities.h
  • servers/text/text_server.compat.inc
  • servers/text/text_server.cpp
  • servers/text/text_server.h
  • servers/text/text_server_extension.h
  • servers/xr/xr_interface.h
  • servers/xr/xr_pose.cpp
  • servers/xr/xr_positional_tracker.h
  • servers/xr/xr_server.compat.inc
  • servers/xr/xr_server.cpp
  • servers/xr/xr_server.h
  • servers/xr/xr_tracker.h
  • servers/xr/xr_vrs.cpp
  • tests/display_server_mock.h
  • tests/scene/test_viewport.h
  • tests/servers/test_nav_heap.h
  • tests/servers/test_navigation_server_2d.h
  • tests/servers/test_navigation_server_3d.h
  • tests/servers/test_text_server.h
  • tests/test_main.cpp

You can disable this status message by setting the reviews.review_status to false in the CodeRabbit configuration file.

Use the checkbox below for a quick retry:

  • 🔍 Trigger review
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands.

Shakai-Dev
Shakai-Dev previously approved these changes Jul 13, 2026

@Shakai-Dev Shakai-Dev left a comment

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@Shakai-Dev Shakai-Dev added this to the Redot LTS 26.3 milestone Jul 13, 2026

@Shakai-Dev Shakai-Dev left a comment

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants