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- Status: Open.#864 In SirPlease/L4D2-Competitive-Rework;
- Status: Open.#851 In SirPlease/L4D2-Competitive-Rework;
[BUG] T2 Weapons Increased firing rate when using higher tickrate
Low PriorityIsn't causing issues that happen regularly and/or have low value.Isn't causing issues that happen regularly and/or have low value.Status: Open.#839 In SirPlease/L4D2-Competitive-Rework;- Status: Open.#821 In SirPlease/L4D2-Competitive-Rework;
- Status: Open.#710 In SirPlease/L4D2-Competitive-Rework;
- Status: Open.#624 In SirPlease/L4D2-Competitive-Rework;
readyup & pause in COOP
SuggestionSuggested change for the Github.Suggested change for the Github.Status: Open.#599 In SirPlease/L4D2-Competitive-Rework;[SUG] Detect saferooms with Nav methods instead of manual info
SuggestionSuggested change for the Github.Suggested change for the Github.Status: Open.#553 In SirPlease/L4D2-Competitive-Rework;Dead air map 2 points exploit
L4D2 IssueIssue in Left 4 Dead 2 itselfIssue in Left 4 Dead 2 itselfVerified IssueConfirmed/ReproducedConfirmed/ReproducedStatus: Open.#533 In SirPlease/L4D2-Competitive-Rework;TickrateFixes gravity issues
Needs Review/TestingNeeds further investigation into the matter before it can be worked out.Needs further investigation into the matter before it can be worked out.Status: Open.#376 In SirPlease/L4D2-Competitive-Rework;Hittable collides with / stuck on weapon spawns
Verified IssueConfirmed/ReproducedConfirmed/ReproducedStatus: Open.#357 In SirPlease/L4D2-Competitive-Rework;Survivors will be able to see hittable glows after speccing and switching back.
Low PriorityIsn't causing issues that happen regularly and/or have low value.Isn't causing issues that happen regularly and/or have low value.Needs Review/TestingNeeds further investigation into the matter before it can be worked out.Needs further investigation into the matter before it can be worked out.Verified IssueConfirmed/ReproducedConfirmed/ReproducedStatus: Open.#227 In SirPlease/L4D2-Competitive-Rework;