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Signed-off-by: Peter Gadfort <peter.gadfort@gmail.com>
Signed-off-by: Peter Gadfort <peter.gadfort@gmail.com>
Signed-off-by: Peter Gadfort <peter.gadfort@gmail.com>
Signed-off-by: Peter Gadfort <peter.gadfort@gmail.com>
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This pull request refactors the node and connection comparison logic from a tuple-based approach to an explicit integer-based comparison returning -1, 0, or 1. It also optimizes the 'visited' state tracking during network traversal by moving the state into the Node class itself, replacing an external std::set. A logic error was identified in the Connection::compare function where null handling was inconsistent with the rest of the comparison logic, potentially violating strict weak ordering.
Signed-off-by: Peter Gadfort <peter.gadfort@gmail.com>
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clang-tidy review says "All clean, LGTM! 👍" |
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clang-tidy review says "All clean, LGTM! 👍" |
maliberty
approved these changes
Apr 10, 2026
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| int compare(const Node* other) const; | ||
| int compare(const std::unique_ptr<Node>& other) const; |
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Probably this should be operator<=> but that can wait for another PR
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Summary
No functional changes, just improving the runtime of PSM.
On "large" design, check_power_grid goes from 2400s to 1800s with these changes.
There are more improvements possible, but decided this was a good checkpoint to save at.
Type of Change
Impact
Speed up
Verification
./etc/Build.sh).Related Issues
N/A