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Stability fixes
OpenJun 7, 2026
No due date
•Last updated Efforts towards 110% stability
89% complete
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0 of 18 selected 0 issues of 18 selected
Uni-directional map waypoints can cause AI to mismatch
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingExecutableIs game code relatedIs game code relatedNetworkAnything related to network, serversAnything related to network, serversNoRetailThis fix or change is not applicable with Retail game compatibilityThis fix or change is not applicable with Retail game compatibilityStatus: Open.Connection does not establish to other players for no apparent reason
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCriticalSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerExecutableIs game code relatedIs game code relatedNetworkAnything related to network, serversAnything related to network, serversStatus: Open.Rarely, replay file does not play back properly on first run
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero HourStatus: Open.Memory corruption on connecting to Online Lobby
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCriticalSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero HourStatus: Open.Memory corruption on loading into Network match
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCriticalSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero HourStatus: Open.Memory corruption on loading into Network match 2
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCriticalSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero HourStatus: Open.Game can crash on application shutdown in BrowserEngine.dll
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero HourStatus: Open.Unallocated memory or corrupt memory access while drawing Passable areas
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCriticalSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open."Sound Loop" crash or freeze
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCriticalSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.C&C Generals & ZH won't launch if OneDrive is backing up the documents folder
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingExecutableIs game code relatedIs game code relatedMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.WorldBuilder crash when hide waypoints
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerWorldBuilderRelates to World BuilderRelates to World BuilderStatus: Open.Stabilize Generals and Zero Hour runtimes
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.Error prone code with GameMessage::getArgument
DebugIs mostly debug functionalityIs mostly debug functionalityMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.Review all exception throws and demote them to asserts where appropriate
MajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRefactorEdits the code with insignificant behavior changes, is never user facingEdits the code with insignificant behavior changes, is never user facingStabilityConcerns stability of the runtimeConcerns stability of the runtimeStatus: Open.[ZH] Prevent hang in network lobby with long player names
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCriticalSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerNetworkAnything related to network, serversAnything related to network, serversZHRelates to Zero HourRelates to Zero HourStatus: Open (in progress).TheSuperHackers/GeneralsGameCodenumber 1119#1119 In TheSuperHackers/GeneralsGameCode;Generals World Builder crashes on quit; WorldBuilderV.exe!Tool::~Tool()
CrashThis is a crash, very badThis is a crash, very badMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerWorldBuilderRelates to World BuilderRelates to World BuilderStatus: Open.Replay crashes on pathfinding
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCrashThis is a crash, very badThis is a crash, very badMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.bugfix(milesaudiomanager): Prevent dangling pointer to AudioEventRTS in PlayingAudio when handing it over to a new AudioRequest after a call to MilesAudioManager::startNextLoop()
AudioIs audio relatedIs audio relatedBugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCrashThis is a crash, very badThis is a crash, very badGenRelates to GeneralsRelates to GeneralsMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerZHRelates to Zero HourRelates to Zero HourStatus: Open (in progress).TheSuperHackers/GeneralsGameCodenumber 2774#2774 In TheSuperHackers/GeneralsGameCode;