forked from electronicarts/CnC_Generals_Zero_Hour
-
Notifications
You must be signed in to change notification settings - Fork 206
Issues
is:issue state:open
is:issue state:open
Issue creation is restricted in this repository
Search results
Police car light bar animation speed changes with framerate
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facing⚠️ TriageIssues requiring initial review and prioritizationIssues requiring initial review and prioritizationStatus: Open.Unknown crash in TerrainTracksRenderObjClassSystem::flush possibly due to failed vertex buffer lock
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCrashThis is a crash, very badThis is a crash, very badMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedStatus: Open.WWVegas headers are not correctly included always
BuildAnything related to building, compilingAnything related to building, compilingStatus: Open.core_babylon is not part of any release
BuildAnything related to building, compilingAnything related to building, compilingStatus: Open.W3DView::m_locationRequests looks not particularly useful
MinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerPerformanceIs a performance concernIs a performance concernStatus: Open.- Status: Open.#2813 In TheSuperHackers/GeneralsGameCode;
Scorch texture mip quality does not change when changing texture reduction on runtime
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedZHRelates to Zero HourRelates to Zero HourStatus: Open.INI parsing with std::from_chars throws exception for value that is out of range
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectStatus: Open.Oil turns black while capturing
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingGenRelates to GeneralsRelates to GeneralsMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerRenderingIs Rendering relatedIs Rendering relatedThisProjectThe issue was introduced by this project, or this task is specific to this projectThe issue was introduced by this project, or this task is specific to this projectZHRelates to Zero HourRelates to Zero HourStatus: Open.#2801 In TheSuperHackers/GeneralsGameCode;Uninitialized variable in OpenContain::getClosestRider
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingMinorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStabilityConcerns stability of the runtimeConcerns stability of the runtimeStatus: Open.Game crashes in pathfinding code in function PathfindCell::forwardInsertionSortRetailCompatible
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facingCrashThis is a crash, very badThis is a crash, very badMajorSeverity: Minor < Major < Critical < BlockerSeverity: Minor < Major < Critical < BlockerStatus: Open.Severe in-game performance degradation in certain mods
BugSomething is not working right, typically is user facingSomething is not working right, typically is user facing⚠️ TriageIssues requiring initial review and prioritizationIssues requiring initial review and prioritizationStatus: Open.#2797 In TheSuperHackers/GeneralsGameCode;