Update Gradient2.cs - #531
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SimonDarksideJ merged 1 commit intoJul 30, 2026
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added _baseVertexColor field to fetch original vertex color from base Graphic
hugoymh
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July 27, 2026 09:11
SimonDarksideJ
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Jul 30, 2026
SimonDarksideJ
merged commit Jul 30, 2026
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Unity-UI-Extensions:development
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added _baseVertexColor field to fetch original vertex color from base Graphic
Unity UI Extensions - Pull Request
Overview
fixed Gradient2 color blending in BlendMode.Multiplying
Changes
Added private field
Color _baseVertexColorto store vertex color from the base Graphic component (e.g.Image.color).New vertices instantiated in
CreateSplitVertex()now uses this color value instead ofColor.white.(**The implementation assumes the whole mesh from the base Graphic component shares the same vertex color, so it probably won't work well in custom Graphic components which supports gradient colors via modifying vertex colors to different colors)