Repository files navigation Section Introduction: Audio
This section covers audio and effects.
How the audio system works as a whole.
Adding spacial effects to the scene.
Mixing your scenes together.
Audio Source » Audio Properties 1/2
Explain audio options.
Activate audio source looping.
Modify the volume of an audio source.
Locate Audio Clips.
Importing our prebuilt scene.
Adding ambient background.
Audio Source » Audio Properties 2/2
Explain audio options.
Explain the doppler effect.
Adding 3D audio to our cars.
Enabling/disabling the doppler effect.
Importing the FPS character prefab.
Audio Reverb Zone » Presets
Differentiate audio properties on Reverb Zones.
Adding Reverb Zones to a scene.
Evaluating different presets for Reverb.
Creating complex spaces for reverb.
Audio Source: Curve Editing
Explain audio options.
3D audio in detail.
Vary properties by distance from listener.
Using the audio curve editor.
Understanding Spread in speaker space.
Audio Mixer: Introduction
The role of the Audio Mixer.
Mixer Groups, Snapshots and Views.
How the Mixer relates to other components.
Connecting Audio Sources to Mixer Groups.
Audio Mixer » Audio Effects
Describe various Audio Effects.
Significance of order in Effects.
Send and Receive between groups.
Frequency modifying Effects.
Delay type Effects.
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