[unity] Improve FMODStudioAudioEngineSource DSP access robustness and saftey#560
Open
ultraslayyy wants to merge 1 commit into
Open
[unity] Improve FMODStudioAudioEngineSource DSP access robustness and saftey#560ultraslayyy wants to merge 1 commit into
ultraslayyy wants to merge 1 commit into
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This PR fixes #509 and the issue described in it.
Just improves safety of using DSP in FMODStudioAudioEngineSource by utilising more checks to ensure mDSP is correct when being used in functions, such as the issue's aforementioned
FMODStudioAudioEngineSource.UpdateParameters()