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Unity foundation and content integration harness - #1

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YIFNEN wants to merge 5 commits into
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codex/unity-foundation
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Unity foundation and content integration harness#1
YIFNEN wants to merge 5 commits into
mainfrom
codex/unity-foundation

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@YIFNEN

@YIFNEN YIFNEN commented Aug 16, 2026

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Summary

  • stop tracking the generated Windows build while keeping the local ignored build intact
  • move legacy scripts into the maintained Unity workspace without changing their .meta GUIDs
  • add project AGENTS contracts, four Home Protector skills, the canonical asset manifest, repository hygiene CI, and concise Unity/Git launchers

Current asset baseline

  • 103 sheet candidates
  • 101 included sheets plus 22 canonical single sprites
  • Player Walk B05/B06 excluded as historical
  • Bear B20 and BearHeavy B31 retained as distinct roles

Validation

  • PASS asset-manifest sheets=101/103 singles=22 total=123
  • PASS unity-repo-hygiene files=2521 assets=2465 manifest=125
  • all four repo-local skills pass the official skill validator and pressure tests
  • Unity EditMode is currently BLOCKED before tests because the local Unity entitlement expired

Pending before ready for review

  • activate a Unity Personal license in Hub
  • obtain the GameSession RED test result, implement the runtime transition fix, and run Unity validation
  • checkpoint the existing isometric scene, prefabs, and pending Monkey/CoolDryer content without losing references

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