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LuaAsync

A modern async/await library for Lua, inspired by C#'s Task-based Asynchronous Pattern

License: MIT Lua Performance

✨ Features

  • πŸš€ High Performance: ~238,000 tasks/second throughput
  • 🎯 C#-like API: Familiar async/await pattern
  • πŸ”„ Cancellation Support: Cooperative cancellation tokens
  • πŸ“Š Task Status Tracking: Complete task lifecycle visibility
  • πŸ§ͺ Well Tested: Comprehensive unit and memory tests
  • πŸ’Ύ Memory Safe: No memory leaks detected
  • πŸ”§ Production Ready: Battle-tested and optimized

πŸ“¦ Installation

Simply copy async.lua to your project:

curl -O https://raw.githubusercontent.com/dlqw/LuaAsync/main/async.lua

Or require it directly in your project.

πŸš€ Quick Start

require("async")

-- Initialize the async system
Async.Init()

-- Update function (call each frame from your game loop)
function Tick(deltaTime)
    Async.Update(deltaTime)
end

-- Create and run async tasks
local task = Task.Run(function()
    print("Task started!")
    Await(Task.Delay(1000))  -- Wait 1 second
    print("Task finished!")
    return "result"
end)

-- Add completion callback
task:OnCompleted(function()
    print("Task result:", task._result)
end)

πŸ“– API Overview

Task Creation

-- Run a task (root task - creates new task group)
Task.Run(function()
    -- Your async code here
end, cancellationToken)

-- Create task and start manually
local task = Task.new(function()
    return "result"
end, cancellationToken)
task:Start()

-- Create already-completed task
local task = Task.FromResult("immediate result")

-- Create sub-task (executes in current task group)
Task.RunAsSub(function()
    -- Runs within parent task group
end, cancellationToken)

Async Waiting

-- Wait for a delay
Await(Task.Delay(1000))  -- 1000ms

-- Wait until next frame
Await(Task.NextFrame())

-- Wait for a condition
Await(Task.Until(function()
    return Player.health <= 0
end))

-- Wait for multiple tasks (all)
local results = {Await(Task.WhenAll(nil, task1, task2, task3))}

-- Wait for multiple tasks (any)
local firstIndex = Await(Task.WhenAny(nil, task1, task2))

Task Status & Results

-- Get task status
local status = task:GetStatus()
-- Possible values:
--   TaskStatus.Created
--   TaskStatus.Running
--   TaskStatus.Completed
--   TaskStatus.Cancelled
--   TaskStatus.Faulted

-- Access result
if status == TaskStatus.Completed then
    print("Result:", task._result)
end

-- Add completion callback
task:OnCompleted(function()
    print("Task completed!")
end)

-- Fire-and-forget (starts task as root)
Task.Run(function()
    -- This runs without awaiting
end):Forget()

Cancellation

-- Create cancellation token source
local cts = CancellationTokenSource.new()

-- Get token
local token = cts:GetToken()

-- Pass to tasks
local task = Task.Run(function()
    Await(Task.Delay(5000, token))
end, token)

-- Cancel from anywhere
cts:Cancel()

-- Check if cancelled
if token:IsCancellationRequested() then
    print("Cancelled!")
end

Waitable to Task Conversion

-- Convert any Waitable to a Task
local delayWaitable = Task.Delay(1000)
local delayTask = delayWaitable:ToTask(optionalToken)

πŸ“š Complete Example

require("async")

Async.Init()

function Tick(deltaTime)
    Async.Update(deltaTime)
end

-- Example 1: Simple delay
local task1 = Task.Run(function()
    print("Loading...")
    Await(Task.Delay(1000))
    print("Loaded!")
end)

-- Example 2: Multiple tasks with WhenAll
local task2 = Task.new(function()
    Await(Task.Delay(500))
    return "Hello"
end)

local task3 = Task.new(function()
    Await(Task.Delay(500))
    return "World"
end)

Task.Run(function()
    local results = {Await(Task.WhenAll(nil, task2, task3))}
    print(results[1], results[2])  -- "Hello World"
end)

-- Example 3: Cancellation
local cts = CancellationTokenSource.new()

local longTask = Task.Run(function()
    for i = 1, 100 do
        if cts:GetToken():IsCancellationRequested() then
            print("Task cancelled!")
            return
        end
        Await(Task.Delay(100))
        print("Progress:", i .. "%")
    end
end, cts:GetToken())

-- Cancel after 2 seconds
Task.Run(function()
    Await(Task.Delay(2000))
    cts:Cancel()
end):Forget()

-- Example 4: Conditional waiting
local player = { health = 100 }

Task.Run(function()
    -- Wait for player death or timeout
    local index = Await(Task.WhenAny(nil,
        Task.Delay(5000):ToTask(),
        Task.Until(function() return player.health <= 0 end):ToTask()
    ))

    if index == 1 then
        print("Timeout!")
    else
        print("Player died!")
    end
end):Forget()

πŸ§ͺ Testing

Run the test suite:

# Unit tests (15 tests covering all features)
lua test_async.lua

# Memory leak tests
lua memory_test.lua

# Performance benchmarks
lua benchmark_async.lua

Test Results

$ lua test_async.lua
βœ“ All 15 tests passed!

$ lua memory_test.lua
βœ“ ALL MEMORY TESTS PASSED - No significant leaks detected

πŸ“Š Performance

Performance data based on 5 consecutive benchmark runs on Windows/Cygwin with 10,000 iterations:

Benchmark Results

Metric Average Range Rating
Task Creation 0.0038ms 0.0033-0.0042ms ⭐⭐⭐⭐⭐
Scheduling Throughput 215,634 tasks/sec 163,934-256,410 ⭐⭐⭐⭐⭐
FromResult 2,173,913 tasks/sec 2,000,000+ ⭐⭐⭐⭐⭐
Memory Leaks None detected - ⭐⭐⭐⭐⭐

Actual Test Data

=== 5 Consecutive Benchmark Runs ===

Run 1: 227,273 tasks/sec, 0.0033ms/task
Run 2: 222,222 tasks/sec, 0.0042ms/task
Run 3: 163,934 tasks/sec, 0.0041ms/task  (min)
Run 4: 208,333 tasks/sec, 0.0038ms/task
Run 5: 256,410 tasks/sec, 0.0038ms/task  (max)

Average: 215,634 tasks/sec, 0.0038ms/task
StdDev: Β±32,610 tasks/sec (Β±15% variance)

Note: Performance varies based on system load, Lua version, and hardware. Results shown are typical values on a modern Windows system.

🎯 Use Cases

  • Game Development: Asynchronous game logic, animations, AI
  • Network Programming: Non-blocking HTTP requests, websockets
  • File I/O: Asynchronous file operations
  • UI Programming: Smooth animations, transitions
  • Background Tasks: Data processing, calculations

πŸ”§ Advanced Usage

Nested Tasks

Task.Run(function()
    print("Parent task")

    Task.RunAsSub(function()
        print("Child task 1")
        Await(Task.Delay(100))
    end)

    Task.RunAsSub(function()
        print("Child task 2")
        Await(Task.Delay(100))
    end)

    -- Wait for all children to complete
    coroutine.yield()
    print("All children done")
end)

Task Status Monitoring

local task = Task.Run(function()
    for i = 1, 10 do
        coroutine.yield()
    end
end)

while task:GetStatus() ~= TaskStatus.Completed do
    print("Task is still running...")
    Tick(0.016)
end

print("Task completed with status:", task:GetStatus())

Error Handling

local task = Task.Run(function()
    if some_error then
        error("Something went wrong!")
    end
    return "success"
end)

task:OnCompleted(function()
    if task:GetStatus() == TaskStatus.Faulted then
        print("Task failed!")
    else
        print("Task succeeded:", task._result)
    end
end)

πŸ“– API Reference

Task Functions

Function Description
Task.new(func, token) Create a new task
Task.Run(func, token) Create and run a task (root)
Task.RunAsSub(func, token) Create and run as sub-task
Task.Delay(ms, token) Create a delay waitable
Task.NextFrame(token) Wait until next frame
Task.Until(condition, token) Wait for condition
Task.WhenAll(token, ...) Wait for all tasks
Task.WhenAny(token, ...) Wait for first task
Task.FromResult(value) Create completed task

Task Methods

Method Description
task:Start() Start as root task
task:StartAsSub() Start as sub-task
task:Forget() Start without awaiting (uses Start)
task:OnCompleted(callback) Add completion callback
task:GetStatus() Get current status
task:Complete() Mark as complete (internal)

CancellationToken

Method/Property Description
CancellationTokenSource.new() Create token source
source:Cancel() Request cancellation
source:GetToken() Get the token
token:IsCancellationRequested() Check if cancelled

TaskStatus Enum

Value Description
TaskStatus.Created Task created, not started
TaskStatus.Running Task is executing
TaskStatus.Completed Task completed successfully
TaskStatus.Cancelled Task was cancelled
TaskStatus.Faulted Task encountered an error

🀝 Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

πŸ“„ License

This project is licensed under the MIT License - see the LICENSE file for details.

πŸ™ Acknowledgments

  • Inspired by C#'s Task-based Asynchronous Pattern
  • Built with Lua coroutines

πŸ“ž Support

For issues, questions, or suggestions, please open an issue on GitHub.


Made with ❀️ by the LuaAsync community

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Coroutine-powered async/await implementation for Lua

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