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10 changes: 8 additions & 2 deletions Config/DefaultInput.ini
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,12 @@ bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=False
bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bEnableInputDeviceSubsystem=True
bShouldFlushPressedKeysOnViewportFocusLost=True
bEnableDynamicComponentInputBinding=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
Expand All @@ -88,8 +94,8 @@ DoubleClickTime=0.200000
+ActionMappings=(ActionName="RedoAction",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Y)
+AxisMappings=(AxisName="MouseMovementX",Scale=1.000000,Key=MouseX)
+AxisMappings=(AxisName="MouseMovementY",Scale=1.000000,Key=MouseY)
DefaultPlayerInputClass=/Script/Engine.PlayerInput
DefaultInputComponentClass=/Script/Engine.InputComponent
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
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Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#pragma once

#include "Engine/Classes/Kismet/BlueprintFunctionLibrary.h"
#include "GeneratedMesh.h"
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Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
#define LOCTEXT_NAMESPACE "URuntimeEditMeshPolygonsTool"


USingleSelectionMeshEditingTool* URuntimePolyEditToolBuilder::CreateNewTool(const FToolBuilderState& SceneState) const
USingleTargetWithSelectionTool* URuntimePolyEditToolBuilder::CreateNewTool(const FToolBuilderState& SceneState) const
{
URuntimePolyEditTool* PolyEditTool = NewObject<URuntimePolyEditTool>(SceneState.ToolManager);
PolyEditTool->LocalTargetWorld = SceneState.World;
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Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ class RUNTIMETOOLSSYSTEM_API URuntimePolyEditToolBuilder : public UEditMeshPolyg
{
GENERATED_BODY()
public:
virtual USingleSelectionMeshEditingTool* CreateNewTool(const FToolBuilderState& SceneState) const override;
virtual USingleTargetWithSelectionTool* CreateNewTool(const FToolBuilderState& SceneState) const override;
};


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2 changes: 1 addition & 1 deletion ToolsFrameworkDemo.uproject
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"FileVersion": 3,
"EngineAssociation": "5.0",
"EngineAssociation": "5.2",
"Category": "",
"Description": "",
"Modules": [
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