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I'm Learning Raylib 🚀

Welcome to my Raylib learning laboratory! This repository is a dedicated space where I document my daily progress, experiments, and procedural C++ implementations as I dive into game development.

🎯 The Goal

My objective is to master the fundamentals of graphics programming and real-time simulations using Raylib. I prefer a procedural approach over complex OOP structures, focusing on simplicity and "pure power" performance.

📚 Learning Resource

I am currently following this excellent playlist by Programming With Nick: Raylib C++ Tutorial Playlist

🛠️ Technical Setup

  • Language: C++
  • Graphics Library: Raylib
  • Build System: All projects here are compiled using my custom CompileX engine, ensuring seamless and flag-free builds.

📂 Structure

Each folder represents a milestone in my learning path, from basic window management to complex game logic.


Maintained with discipline by hypernova-developer. Protected by Hypernova-Developer Nova Public License v2.0.

Thanks to:

  • Sir Ramon Santamaria as the owner of Raylib
  • Sir Nick as the owner of the playlist I'm using to learn Raylib
  • Sir Linus Torvalds for creating this excellent platform
  • YOU for your supports <3

Episodes I Completed

  • [*] EP. 1
  • [*] EP. 2
  • EP. 3
  • [*] EP. 4
  • [*] EP. 5
  • [*] EP. 6
  • EP. 7
  • EP. 8
  • [*] EP. 9
  • EP. 10
  • EP. 11
  • EP. 12

About

My personal journey through the world of Raylib. This repository serves as a learning log where I document my progress, experiments, and procedural C++ implementations. Driven by a passion for pure power and performance, I'm exploring game development step by step. Powered by my custom build system, CompileX.

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