Welcome to my Raylib learning laboratory! This repository is a dedicated space where I document my daily progress, experiments, and procedural C++ implementations as I dive into game development.
My objective is to master the fundamentals of graphics programming and real-time simulations using Raylib. I prefer a procedural approach over complex OOP structures, focusing on simplicity and "pure power" performance.
I am currently following this excellent playlist by Programming With Nick: Raylib C++ Tutorial Playlist
- Language: C++
- Graphics Library: Raylib
- Build System: All projects here are compiled using my custom CompileX engine, ensuring seamless and flag-free builds.
Each folder represents a milestone in my learning path, from basic window management to complex game logic.
Maintained with discipline by hypernova-developer. Protected by Hypernova-Developer Nova Public License v2.0.
- Sir Ramon Santamaria as the owner of Raylib
- Sir Nick as the owner of the playlist I'm using to learn Raylib
- Sir Linus Torvalds for creating this excellent platform
- YOU for your supports <3
- [*] EP. 1
- [*] EP. 2
- EP. 3
- [*] EP. 4
- [*] EP. 5
- [*] EP. 6
- EP. 7
- EP. 8
- [*] EP. 9
- EP. 10
- EP. 11
- EP. 12