Small games about big infrastructure, by the Hyperspell team.
▶ Play: https://hyperspell.github.io/arcade/
| Game | What it is |
|---|---|
| Six-Second Shift | A frantic crew-of-one console game over real production knobs: orders arrive under a countdown, and the waves replay a real five-month incident in which five reasonable engineering decisions quietly starved an LLM summarization pipeline — ending with the real paired-config fix (fallbacks −98%). When an order names a knob that's hardcoded, no amount of hunting will find it: slam 🔩 IT'S HARDCODED. |
| Ingestion Inspector | Checkpoint bureaucracy at the Ministry of Ingestion. You play the LLM content classifier guarding what enters a company's memory: stamp documents against the filters, survive the fail-open jump scare, run the two-key dry-run → apply sequence, and answer to the coworker whose charity fun run you soft-deleted. Comes with a recruitment poster. |
The incidents, knobs, dates, spec rules, and percentages in these games are real. The dollar amounts and traffic volumes have been replaced with deliberately outrageous ones. All documents in Ingestion Inspector are fiction.
Each game is one self-contained HTML file — no build, no dependencies, no network calls.