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Releases: microsoft/DirectX-Graphics-Samples

UWP End of Support

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@alecardoso-tech alecardoso-tech released this 13 Nov 19:09
1e800dc

From this point forward, UWP will not be supported as part of the DirectX-Graphics-Samples

MicrosoftDocs-Samples

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released this 01 Jul 03:02
0efb8e1
Merge pull request #727 from TheRaddestBro/dynamicdescriptorheap_unin…

Direct3D 12 mesh shader samples

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released this 26 Mar 16:52
e5ea2ac
Merge pull request #704 from kevgee/master

Changes to select the correct GPU (most powerful \ capable) in a multi-GPU configuration such as laptops

Direct3D 12 linked GPU sample

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released this 19 Feb 00:11
2956985
Merge pull request #693 from ChuckM2/feature/chuckm/DX12

D3D12LinkedGpus sample build fix.

Direct3D 12 raytracing samples

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released this 20 Jan 20:56
286388

Fix d3dx12.h readme formatting

Direct3D 12 mesh shader samples

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released this 20 Jan 20:56
286387

Fix d3dx12.h readme formatting

Direct3D 12 variable-rate shading sample

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released this 20 Jan 20:56
286386

Fix d3dx12.h readme formatting

Direct3D 12 variable-rate shading sample

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released this 20 Jan 20:56
286385

Fix d3dx12.h readme formatting

Direct3D 12 mesh shader samples

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released this 04 Jan 17:32
1f1c045
Merge pull request #683 from robbiesri/gh-652-mesh-shaders-buildbuild

Fix compile-time errors in D3D12MeshShaders samples (error C2102: '&' requires l-value)

Direct3D 12 raytracing samples

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released this 03 Dec 19:14
06debb3
Merge pull request #676 from sherief/master

Fixed the DXR samples so they can run on (I'm wheezing) Surface Book 3.