Sec Redux#4
Conversation
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Alright not a draft no more |
Nyxilath
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Initial spellcheck review before we start to pick apart various elements.
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I'm strongly against modifying Asimov
Removal of stun batons is sad because stun batons are iconic Space Station gear (see: Beepsky). I notice on Funky's doc that they opted to add truncheons that are blunt+stamina damage, and I wonder if that sort of thing fits into this design. Sec could even opt for less-than-lethal rubber bullets or something. The intention on both would be that you do blunt damage to soften up your target without causing them to bleed out. I am not against the idea as a whole, though I think it will need some serious testing and rules/culture development. |
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On Centronias' point - I /do/ think there is validity to maintain the stun baton itself, as the complaint with stun meta hasn't really ever been about melee engagements, but rather the oppressive nature of the disabler shutting down both shootouts and chases. |
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"Stun weapons such as the stun baton, disabler, and disabler SMG will be removed from the game entirely." What does this mean for the AI's turrets? |
Co-authored-by: Nyxilath <colton.malone@gmail.com>
…docs-fried into security-redux
I'll update description soon Im doing this so I can edit on my phone