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Sec Redux#4

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DuckManZach wants to merge 7 commits into
moff-station:masterfrom
DuckManZach:security-redux
Open

Sec Redux#4
DuckManZach wants to merge 7 commits into
moff-station:masterfrom
DuckManZach:security-redux

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@DuckManZach
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I'll update description soon Im doing this so I can edit on my phone

@DuckManZach DuckManZach marked this pull request as draft April 10, 2026 19:34
@DuckManZach DuckManZach marked this pull request as ready for review April 11, 2026 05:44
@DuckManZach
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Alright not a draft no more

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@Nyxilath Nyxilath left a comment

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Initial spellcheck review before we start to pick apart various elements.

Comment thread src/development/design-doc-security-redux.md Outdated
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@Centronias
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I'm strongly against modifying Asimov

  • this'd mean silicons can just do nothing until somebody asks them to do something
  • The conflict between law 1 and law-enforcement is why other lawsets exist (and why I advocate for allowing Corporate or NT Default as round-start options)
  • You already get this conflict when nukies show up with crew IDs and it's not a HUGE issue

Removal of stun batons is sad because stun batons are iconic Space Station gear (see: Beepsky). I notice on Funky's doc that they opted to add truncheons that are blunt+stamina damage, and I wonder if that sort of thing fits into this design. Sec could even opt for less-than-lethal rubber bullets or something. The intention on both would be that you do blunt damage to soften up your target without causing them to bleed out.
(And maybe once limb/internal damage is a thing, it means you're not bursting arteries or something)

I am not against the idea as a whole, though I think it will need some serious testing and rules/culture development.

@Nyxilath
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On Centronias' point - I /do/ think there is validity to maintain the stun baton itself, as the complaint with stun meta hasn't really ever been about melee engagements, but rather the oppressive nature of the disabler shutting down both shootouts and chases.

@OrbitSystem07
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"Stun weapons such as the stun baton, disabler, and disabler SMG will be removed from the game entirely."

What does this mean for the AI's turrets?

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4 participants