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ran::math

ranmath

Header only 3D graphics math library for C++20. Optimized to be used with Vulkan & OpenGL.

Building

Clone the repo somewhere in your project's library folder.

$ cd my_funny_project/
$ mkdir -p lib/
$ git clone https://github.com/nesktf/ranmath.git ./lib/ranmath

Then add the library as a subdirectory in your CMakeLists.txt.

cmake_minimum_required(VERSION 3.25)
project(my_funny_project CXX)
# ...
add_subdirectory("lib/ranmath")
# ...
set_target_properties(${PROJECT_NAME} PROPERTIES CXX_STANDARD 20)
target_link_libraries(${PROJECT_NAME} ranmath::ranmath)

Alternatively, you can generate a single header file either by using the script at script/single.py or by defining the option RAN_SINGLE and running make. You need Python 3 installed and available in your PATH.

$ cmake -B build -DRAN_SINGLE=1
$ make -C build -j$(nproc)

The script generates two header files: ranmath/ran.hpp with definitions and ranmath/forward.hpp with declarations. These two are written to <path/to/build>/include/ by default. You can just copy these two to your project folder and use them directly.

$ mkdir -p lib/ranmath/
$ cp build/include/ranmath* lib/ranmath/

Usage

Include either <ranmath/forward.hpp> for forward declarations or <ranmath/ran.hpp> for the actual definitions.

The library has a similar API to GLM with some small differences to suit my tastes. Matrices are column major just like GLM.

#include <ranmath/ran.hpp>

ran::Vec3f32 rotate_y(ran::Vec3f32 vec, ran::f32 angle) {
  const auto mat = ran::rotate(ran::Mat4f32::identity(), angle, ran::Vec3f32(0.f, 1.f, 0.f));
  return vec * mat;
}

TODO

  • Add feature list
  • Add tests
  • Add docs
  • Add examples
  • Add C++20 module

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Header only 3D graphics math library for C++20

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