Add Renderers page to Rendering Architecture; fold in Draw Order#997
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Adds a new "Renderers" page at the end of the Rendering Architecture section, documenting the Gaussian splat rendering pipelines: - Raster with CPU sorting (default; WebGL 2 + WebGPU; full feature set). - Raster with GPU sorting (experimental, WebGPU only, falls back to CPU sorting on WebGL; does not yet support XR rendering or shader customization). Covers selecting a renderer via app.scene.gsplat.renderer, the AUTO default, and reading currentRenderer after platform fallback. Folds the "Draw Order and Sorting" page into this page (sorting now described as CPU- or GPU-side depending on the active renderer, plus the global cross-component sort and depth buffer considerations) and removes the old page, with a redirect to the new location. Mirrored in the Japanese (i18n/ja) docs.
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Adds a new Renderers page at the end of the Rendering Architecture section, documenting the Gaussian splat rendering pipelines, and folds the standalone Draw Order and Sorting page into it.
Changes:
rendering-architecture/renderers.mdcovering the available renderers:GSPLAT_RENDERER_RASTER_CPU_SORT) — default, WebGL 2 + WebGPU, async Web Worker sort, full feature set.GSPLAT_RENDERER_RASTER_GPU_SORT) — experimental, WebGPU only (falls back to CPU sorting on WebGL), per-frame GPU sort; does not yet support XR rendering or shader customization.app.scene.gsplat.renderer, theGSPLAT_RENDERER_AUTOdefault, and readingcurrentRendererafter platform fallback.building/draw-orderpage is removed./building/draw-order/→/rendering-architecture/renderers/.i18n/ja) docs.