Update LOD streaming, SplatTransform LOD, and performance docs#998
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LOD Streaming page: - Remove the beta notice (LOD streaming is no longer beta). - Update LOD data creation: levels can be authored/trained or generated by decimating a high-quality source with SplatTransform. - Drop the unified flag from enabling (unified is always on now). - Link the scene-level budget guidance to the Performance page. SplatTransform page (Generating LOD Format): - Correct the stale note that the tool cannot create LOD levels; document generating lower levels via --decimate, with an example and a tip. Performance page: - Add a "Fast Time to First Frame" subsection: load the coarsest LOD first, then restore the full LOD range on the gsplat frame:ready event so higher detail streams in, with a code example. Mirrored across the Japanese (i18n/ja) docs.
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Follow-up Gaussian splat docs cleanup, focused on LOD streaming and performance.
LOD Streaming page:
lod-meta.jsonasset is enough.SplatTransform page (Generating LOD Format):
--decimate, with a worked example (decimate a source to 50/25/10% then bundle) and a tip.Performance page:
frame:readyevent so higher detail streams in. Includes a code example mirroring the engine's LOD streaming example.Mirrored across the Japanese (
i18n/ja) docs.