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Send2UE - Fix combined mesh export transforms and child selection (#188)#194

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JoshQuake merged 1 commit into
mainfrom
combined-mesh-collision-transforms
May 27, 2026
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Send2UE - Fix combined mesh export transforms and child selection (#188)#194
JoshQuake merged 1 commit into
mainfrom
combined-mesh-collision-transforms

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@JoshQuake
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  • Fix collision primitive transforms (position, rotation, scale) for combined mesh exports with EMPTY display transforms
  • Fix visual mesh distortion when parent EMPTY has non-uniform scale/rotation set for display purposes
  • Add EMPTY type check to prevent non-EMPTY parents from entering combined mesh path
  • Skip child objects not in current View Layer to prevent selection error
  • Filter non-export-collection children from combined mesh exports

Original PR by @kyleyoungblom

- Fix collision primitive transforms (position, rotation, scale) for
  combined mesh exports with EMPTY display transforms
- Fix visual mesh distortion when parent EMPTY has non-uniform
  scale/rotation set for display purposes
- Add EMPTY type check to prevent non-EMPTY parents from entering
  combined mesh path
- Skip child objects not in current View Layer to prevent selection error
- Filter non-export-collection children from combined mesh exports
@JoshQuake JoshQuake requested a review from jack-yao91 May 19, 2026 01:16
@JoshQuake
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Hey @jack-yao91 thanks for approving. Do you mind checking the discord? I have a question there about the tests.

@JoshQuake JoshQuake merged commit 470b021 into main May 27, 2026
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3 participants