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fix builtin global accessors for instance mode in strands shaders #8878
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -516,23 +516,22 @@ test('returns numbers for builtin globals outside hooks and a strandNode when ca | |
| myp5.createCanvas(5, 5, myp5.WEBGL); | ||
| myp5.baseMaterialShader().modify(() => { | ||
| myp5.getPixelInputs(inputs => { | ||
| const mxInHook = window.mouseX; | ||
| const wInHook = window.width; | ||
| const mxInHook = myp5.mouseX; | ||
| const wInHook = myp5.width; | ||
| assert.isTrue(mxInHook.isStrandsNode); | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. nice! |
||
| assert.isTrue(wInHook.isStrandsNode); | ||
| inputs.color = [1, 0, 0, 1]; | ||
| return inputs; | ||
| }); | ||
| }, { myp5 }); | ||
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| const mx = window.mouseX; | ||
| const w = window.width; | ||
| const mx = myp5.mouseX; | ||
| const w = myp5.width; | ||
| assert.isNumber(mx); | ||
| assert.isNumber(w); | ||
| assert.strictEqual(w, myp5.width); | ||
| }); | ||
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| test('map() works inside a strands modify callback', () => { | ||
| myp5.createCanvas(50, 50, myp5.WEBGL); | ||
| const testShader = myp5.baseMaterialShader().modify(() => { | ||
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Is there a reason for using a symbol here as opposed to a string?
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Using a symbol here to avoid any chance of colliding with existing properties on the instance/prototype. A string like
_strands_mouseXwould also work, but symbols are guaranteed to be unique and stay out of things likeObject.keys()andfor...in, so the backing store remains hidden.happy to switch to strings if you think that's simpler 🙂