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116 changes: 62 additions & 54 deletions jsdoc-testing/changes.patch
Original file line number Diff line number Diff line change
Expand Up @@ -12020,10 +12020,10 @@ index 70218d55a..21a89871b 100644
+
+export default ReadbackBuffer;
diff --git a/jsdoc-testing/jsdoc/renderers/common/Renderer.d.ts b/jsdoc-testing/jsdoc/renderers/common/Renderer.d.ts
index b69b9cb5f..c84bf2e1a 100644
index b69b9cb5f..b9a2b541f 100644
--- a/jsdoc-testing/jsdoc/renderers/common/Renderer.d.ts
+++ b/jsdoc-testing/jsdoc/renderers/common/Renderer.d.ts
@@ -1,8 +1,63 @@
@@ -1,8 +1,75 @@
-export default Renderer;
-/**
- * Animation loop parameter of `renderer.setAnimationLoop()`.
Expand Down Expand Up @@ -12088,11 +12088,23 @@ index b69b9cb5f..c84bf2e1a 100644
+ outputBufferType?: TextureDataType | undefined;
+ multiview?: boolean | undefined;
+}
+
+export interface RenderItem {
+ id: number | null;
+ object: Object3D | null;
+ geometry: BufferGeometry | null;
+ material: Material | null;
+ groupOrder: number | null;
+ renderOrder: number | null;
+ z: number | null;
+ group: GeometryGroup | null;
+ clippingContext: ClippingContext | null;
+}
+
/**
* Base class for renderers.
*/
@@ -31,7 +86,7 @@ declare class Renderer {
@@ -31,7 +98,7 @@ declare class Renderer {
* @param {Renderer~Options} [parameters] - The configuration parameter.

*/
Expand All @@ -12101,7 +12113,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* This flag can be used for type testing.
*
@@ -115,7 +170,7 @@ declare class Renderer {
@@ -115,7 +182,7 @@ declare class Renderer {
* @type {number}
* @default NoToneMapping
*/
Expand All @@ -12110,7 +12122,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Defines the tone mapping exposure.
*
@@ -163,7 +218,7 @@ declare class Renderer {
@@ -163,7 +230,7 @@ declare class Renderer {
* @type {ContextNode}
* @property {Object} value - The context value object.
*/
Expand All @@ -12119,7 +12131,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* The node library defines how certain library objects like materials, lights
* or tone mapping functions are mapped to node types. This is required since
@@ -180,343 +235,12 @@ declare class Renderer {
@@ -180,343 +247,12 @@ declare class Renderer {
* @type {Lighting}
*/
lighting: Lighting;
Expand Down Expand Up @@ -12464,7 +12476,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Whether the renderer should render transparent render objects or not.
*
@@ -555,7 +279,7 @@ declare class Renderer {
@@ -555,7 +291,7 @@ declare class Renderer {
/**
* - The shadow map type.
*/
Expand All @@ -12473,7 +12485,7 @@ index b69b9cb5f..c84bf2e1a 100644
};
/**
* XR configuration.
@@ -588,11 +312,19 @@ declare class Renderer {
@@ -588,11 +324,19 @@ declare class Renderer {
/**
* - A callback function that is executed when a shader error happens. Only supported with WebGL 2 right now.
*/
Expand All @@ -12495,7 +12507,7 @@ index b69b9cb5f..c84bf2e1a 100644
};
/**
* Initializes the renderer so it is ready for usage.
@@ -608,7 +340,7 @@ declare class Renderer {
@@ -608,7 +352,7 @@ declare class Renderer {
*
* @type {HTMLCanvasElement|OffscreenCanvas}
*/
Expand All @@ -12504,7 +12516,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* The coordinate system of the renderer. The value of this property
* depends on the selected backend. Either `THREE.WebGLCoordinateSystem` or
@@ -617,7 +349,7 @@ declare class Renderer {
@@ -617,7 +361,7 @@ declare class Renderer {
* @readonly
* @type {number}
*/
Expand All @@ -12513,7 +12525,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Compiles all materials in the given scene. This can be useful to avoid a
* phenomenon which is called "shader compilation stutter", which occurs when
@@ -633,7 +365,7 @@ declare class Renderer {
@@ -633,7 +377,7 @@ declare class Renderer {
* @param {?Scene} targetScene - If the first argument is a 3D object, this parameter must represent the scene the 3D object is going to be added.
* @return {Promise} A Promise that resolves when the compile has been finished.
*/
Expand All @@ -12522,7 +12534,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Renders the scene in an async fashion.
*
@@ -643,7 +375,7 @@ declare class Renderer {
@@ -643,7 +387,7 @@ declare class Renderer {
* @param {Camera} camera - The camera.
* @return {Promise} A Promise that resolves when the render has been finished.
*/
Expand All @@ -12531,7 +12543,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Can be used to synchronize CPU operations with GPU tasks. So when this method is called,
* the CPU waits for the GPU to complete its operation (e.g. a compute task).
@@ -652,7 +384,7 @@ declare class Renderer {
@@ -652,7 +396,7 @@ declare class Renderer {
* @deprecated
* @return {Promise} A Promise that resolves when synchronization has been finished.
*/
Expand All @@ -12540,7 +12552,7 @@ index b69b9cb5f..c84bf2e1a 100644
set inspector(value: InspectorBase);
/**
* The inspector instance. The inspector can be any class that extends from `InspectorBase`.
@@ -683,7 +415,7 @@ declare class Renderer {
@@ -683,7 +427,7 @@ declare class Renderer {
* @param {MRTNode} mrt - The MRT node to set.
* @return {Renderer} A reference to this renderer.
*/
Expand All @@ -12549,7 +12561,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Returns the MRT configuration.
*
@@ -695,30 +427,14 @@ declare class Renderer {
@@ -695,30 +439,14 @@ declare class Renderer {
*
* @return {number} The output buffer type.
*/
Expand Down Expand Up @@ -12582,7 +12594,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Renders the scene or 3D object with the given camera. This method can only be called
* if the renderer has been initialized. When using `render()` inside an animation loop,
@@ -741,34 +457,7 @@ declare class Renderer {
@@ -741,34 +469,7 @@ declare class Renderer {
* @readonly
* @return {boolean} Whether the renderer has been initialized or not.
*/
Expand Down Expand Up @@ -12618,7 +12630,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Returns the maximum available anisotropy for texture filtering.
*
@@ -796,13 +485,13 @@ declare class Renderer {
@@ -796,13 +497,13 @@ declare class Renderer {
* @param {?onAnimationCallback} callback - The application's animation loop.
* @return {Promise} A Promise that resolves when the set has been executed.
*/
Expand All @@ -12634,7 +12646,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Can be used to transfer buffer data from a storage buffer attribute
* from the GPU to the CPU in context of compute shaders.
@@ -814,13 +503,14 @@ declare class Renderer {
@@ -814,13 +515,14 @@ declare class Renderer {
* @param {number} count - The offset from which to start reading the
* @return {Promise<ArrayBuffer|ReadbackBuffer>} A promise that resolves with the buffer data when the data are ready.
*/
Expand All @@ -12651,28 +12663,24 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Returns the pixel ratio.
*
@@ -869,20 +559,6 @@ declare class Renderer {
* @param {boolean} [updateStyle=true] - Whether to update the `style` attribute of the canvas or not.
@@ -875,14 +577,14 @@ declare class Renderer {
*
* @param {Function} method - The sort function.
*/
setSize(width: number, height: number, updateStyle?: boolean): void;
- /**
- * Defines a manual sort function for the opaque render list.
- * Pass `null` to use the default sort.
- *
- * @param {Function} method - The sort function.
- */
- setOpaqueSort(method: Function): void;
- /**
- * Defines a manual sort function for the transparent render list.
- * Pass `null` to use the default sort.
- *
- * @param {Function} method - The sort function.
- */
+ setOpaqueSort(method: ((a: RenderItem, b: RenderItem) => number) | null): void;
/**
* Defines a manual sort function for the transparent render list.
* Pass `null` to use the default sort.
*
* @param {Function} method - The sort function.
*/
- setTransparentSort(method: Function): void;
+ setTransparentSort(method: ((a: RenderItem, b: RenderItem) => number) | null): void;
/**
* Returns the scissor rectangle.
*
@@ -890,16 +566,19 @@ declare class Renderer {
@@ -890,16 +592,19 @@ declare class Renderer {
* @return {Vector4} The scissor rectangle.
*/
getScissor(target: Vector4): Vector4;
Expand All @@ -12695,7 +12703,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Returns the scissor test value.
*
@@ -919,17 +598,21 @@ declare class Renderer {
@@ -919,17 +624,21 @@ declare class Renderer {
* @return {Vector4} The viewport definition.
*/
getViewport(target: Vector4): Vector4;
Expand All @@ -12719,7 +12727,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Returns the clear color.
*
@@ -943,7 +626,7 @@ declare class Renderer {
@@ -943,7 +652,7 @@ declare class Renderer {
* @param {Color} color - The clear color.
* @param {number} [alpha=1] - The clear alpha.
*/
Expand All @@ -12728,7 +12736,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Returns the clear alpha.
*
@@ -1019,7 +702,7 @@ declare class Renderer {
@@ -1019,7 +728,7 @@ declare class Renderer {
* @param {boolean} [stencil=true] - Whether the stencil buffer should be cleared or not.
* @return {Promise} A Promise that resolves when the clear operation has been executed.
*/
Expand All @@ -12737,7 +12745,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Async version of {@link Renderer#clearColor}.
*
@@ -1027,7 +710,7 @@ declare class Renderer {
@@ -1027,7 +736,7 @@ declare class Renderer {
* @deprecated
* @return {Promise} A Promise that resolves when the clear operation has been executed.
*/
Expand All @@ -12746,7 +12754,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Async version of {@link Renderer#clearDepth}.
*
@@ -1035,7 +718,7 @@ declare class Renderer {
@@ -1035,7 +744,7 @@ declare class Renderer {
* @deprecated
* @return {Promise} A Promise that resolves when the clear operation has been executed.
*/
Expand All @@ -12755,7 +12763,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Async version of {@link Renderer#clearStencil}.
*
@@ -1043,7 +726,7 @@ declare class Renderer {
@@ -1043,7 +752,7 @@ declare class Renderer {
* @deprecated
* @return {Promise} A Promise that resolves when the clear operation has been executed.
*/
Expand All @@ -12764,7 +12772,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Returns `true` if a framebuffer target is needed to perform tone mapping or color space conversion.
* If this is the case, the renderer allocates an internal render target for that purpose.
@@ -1073,7 +756,7 @@ declare class Renderer {
@@ -1073,7 +782,7 @@ declare class Renderer {
*
* @type {number}
*/
Expand All @@ -12773,7 +12781,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* The current color space of the renderer. When not producing screen output,
* the color space is always the working color space.
@@ -1107,7 +790,7 @@ declare class Renderer {
@@ -1107,7 +816,7 @@ declare class Renderer {
*
* @return {?RenderTarget} The render target. Returns `null` if no render target is set.
*/
Expand All @@ -12782,7 +12790,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Sets the output render target for the renderer.
*
@@ -1119,7 +802,7 @@ declare class Renderer {
@@ -1119,7 +828,7 @@ declare class Renderer {
*
* @return {?RenderTarget} The current output render target. Returns `null` if no output target is set.
*/
Expand All @@ -12791,7 +12799,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Sets the canvas target. The canvas target manages the HTML canvas
* or the offscreen canvas the renderer draws into.
@@ -1133,12 +816,6 @@ declare class Renderer {
@@ -1133,12 +842,6 @@ declare class Renderer {
* @return {CanvasTarget} The current canvas target.
*/
getCanvasTarget(): CanvasTarget;
Expand All @@ -12804,7 +12812,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Callback for {@link Renderer#setRenderObjectFunction}.
*
@@ -1164,13 +841,13 @@ declare class Renderer {
@@ -1164,13 +867,13 @@ declare class Renderer {
*
* @param {?renderObjectFunction} renderObjectFunction - The render object function.
*/
Expand All @@ -12820,7 +12828,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Execute a single or an array of compute nodes. This method can only be called
* if the renderer has been initialized.
@@ -1182,7 +859,7 @@ declare class Renderer {
@@ -1182,7 +885,7 @@ declare class Renderer {
* - A IndirectStorageBufferAttribute for indirect dispatch size.
* @return {Promise|undefined} A Promise that resolve when the compute has finished. Only returned when the renderer has not been initialized.
*/
Expand All @@ -12829,7 +12837,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Execute a single or an array of compute nodes.
*
@@ -1194,7 +871,7 @@ declare class Renderer {
@@ -1194,7 +897,7 @@ declare class Renderer {
* - A IndirectStorageBufferAttribute for indirect dispatch size.
* @return {Promise} A Promise that resolve when the compute has finished.
*/
Expand All @@ -12838,7 +12846,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Checks if the given feature is supported by the selected backend.
*
@@ -1204,7 +881,7 @@ declare class Renderer {
@@ -1204,7 +907,7 @@ declare class Renderer {
* @return {Promise<boolean>} A Promise that resolves with a bool that indicates whether the feature is supported or not.
*/
hasFeatureAsync(name: string): Promise<boolean>;
Expand All @@ -12847,7 +12855,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Checks if the given feature is supported by the selected backend. If the
* renderer has not been initialized, this method always returns `false`.
@@ -1228,7 +905,7 @@ declare class Renderer {
@@ -1228,7 +931,7 @@ declare class Renderer {
* @param {Texture} texture - The texture.
* @return {Promise} A Promise that resolves when the texture has been initialized.
*/
Expand All @@ -12856,7 +12864,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Initializes the given texture. Useful for preloading a texture rather than waiting until first render
* (which can cause noticeable lags due to decode and GPU upload overhead).
@@ -1261,7 +938,7 @@ declare class Renderer {
@@ -1261,7 +964,7 @@ declare class Renderer {
* @param {number} [srcLevel=0] - The source mip level to copy from.
* @param {number} [dstLevel=0] - The destination mip level to copy to.
*/
Expand All @@ -12865,7 +12873,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Reads pixel data from the given render target.
*
@@ -1276,58 +953,6 @@ declare class Renderer {
@@ -1276,58 +979,6 @@ declare class Renderer {
* @return {Promise<TypedArray>} A Promise that resolves when the read has been finished. The resolve provides the read data as a typed array.
*/
readRenderTargetPixelsAsync(renderTarget: RenderTarget, x: number, y: number, width: number, height: number, textureIndex?: number, faceIndex?: number): Promise<TypedArray>;
Expand Down Expand Up @@ -12924,7 +12932,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* This method represents the default render object function that manages the render lifecycle
* of the object.
@@ -1342,7 +967,7 @@ declare class Renderer {
@@ -1342,7 +993,7 @@ declare class Renderer {
* @param {?ClippingContext} clippingContext - The clipping context.
* @param {?string} [passId=null] - An optional ID for identifying the pass.
*/
Expand All @@ -12933,7 +12941,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Checks if the given compatibility is supported by the selected backend.
*
@@ -1350,36 +975,6 @@ declare class Renderer {
@@ -1350,36 +1001,6 @@ declare class Renderer {
* @return {boolean} Whether the compatibility is supported or not.
*/
hasCompatibility(name: string): boolean;
Expand Down Expand Up @@ -12970,7 +12978,7 @@ index b69b9cb5f..c84bf2e1a 100644
/**
* Alias for `compileAsync()`.
*
@@ -1389,16 +984,7 @@ declare class Renderer {
@@ -1389,16 +1010,7 @@ declare class Renderer {
* @param {Scene} targetScene - If the first argument is a 3D object, this parameter must represent the scene the 3D object is going to be added.
* @return {function(Object3D, Camera, ?Scene): Promise|undefined} A Promise that resolves when the compile has been finished.
*/
Expand Down
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