An Open Source 3d character and character controller for the Godot game engine
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Updated
Aug 4, 2021 - C#
An Open Source 3d character and character controller for the Godot game engine
A floating character controller for Bevy
A stylised physics based character controller made in Unity 3D.
Basic Character Controller Using ECS and Unity.Physics Packages
[ICCV 2019] Official PyTorch Implementation of "Ego-Pose Estimation and Forecasting as Real-Time PD Control". ICCV 2019.
Experimental projects for learning the Godot engine
A lightweight first-person and third-person controller for three.js.
Custom kinematic character controller with step functionality, for Godot.
Official Code for the SIGGRAPH Asia 2025 paper "Environment-aware Motion Matching"
An easy to use IK solver implementation for character controllers.
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A 3d raycast based rigidbody controller to move a character in unity3d.
A 3D Unity fps movement controller using rigidbody physics. Made to be simple to setup and easy to edit.
A controller for any character. Can be used for first person or third person as well as NPCs. Works with Godot v4.4 to v4.6 2D and 3D
Stair-stepping enabled CharacterBody3D for Godot 4. GDScript version.
Unity3D Advanced Character Controller
Unity Third Person Shooter Tool - Character Controller
Simplified version of "Hedge Physics" by LakeFeperd and Damizean
Godot 3D RPG player controller template with bow & arrow combat, state machine system, Mixamo & custom animations, VFX, audio, and advanced gameplay features.
Stair-stepping enabled CharacterBody3D for Godot 4. C# version.
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