Programming exercises, presentations, and challenges from GameDevHQ's Unity C# Survival Guide at Unity Learn.
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Updated
Feb 16, 2025 - C#
Programming exercises, presentations, and challenges from GameDevHQ's Unity C# Survival Guide at Unity Learn.
Source-grounded AI toolkit for Perception.cx Enma and AngelScript: verified docs, API oracle, validators, MCP tools, templates, skills, and LSP packages
A graphical editor for Alien: Isolation's scripting format.
A lightweight, portable, and extensible programming language in pure C, suited for embedding in games and applications or compiling into stand-alone executables.
An embeddable, deterministic, pure-Rust Lua VM with precise per-opcode instruction-cost accounting. No FFI, no system Lua dependency.
DragunWF's version of a Garry's Mod gamemode with bug fixes and improvements.
A small, interpreted, thread-safe, dynamically-typed scripting language for game logic in the Obliberry Game Engine, designed to be easily extendable.
A FiveM script that allows you to create and manage customizable NPCs in GTA V. You can define NPCs with specific models, animations, and floating text, as well as fetch player appearances based on unique identifiers.
Automation scripts for The Farmer Was Replaced, focused on strategic resource farming, optimization and maze solving.
A FiveM script that allows you to create, manage, and display custom props and peds in GTA V. It supports spawning objects with floating text, NPCs with animations, resource collection points, crafting stations, and interactive decorations.
A FiveM script that introduces an interactive **animal capture system** into GTA V. Players can encounter, attempt to capture, and earn rewards from various creatures, ranging from horses to fantasy animals like Kirby or zombie warhorses.
Hatch a Duck Script - Roblox Automation Tool
Rank/repair AI-generated Lua game code with pure-Lua tests + tiny LÖVE harness. Includes scheduler, toy linter, micro-bench, GDScript port, and a weighted rubric
Wanderlust an Engine and Project Mobile Computing an RPG to learn 8-bit Assembly Programming
Reads mouse input, processes recoil patterns, exports compensation profile — no setup
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