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A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D
A from-scratch C#/.NET 9 game engine with a DirectX 12 + hardware ray tracing renderer (Lumen-style GI, GPU-driven), a full ImGui editor, Unity-style asset pipeline & C# hot-reload scripting, BepuPhysics, and a headless AI-operable agent surface (CLI + MCP).