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A Unity-based general-purpose game combat framework focused on skill systems and battle logic. Features frame-synchronized networking, data-driven skill pipelines, event-driven triggering, hierarchical FSM, and a pure C# runtime for server-side execution.
codexSync is a local-first CLI tool that safely syncs Codex local state between personal machines using cold-sync handoff and backup-before-overwrite safeguards.
Single-binary CLI for bootstrapping a cosmos-sdk node from a state-sync snapshot — talks the cometbft state-sync P2P protocol directly, no chain daemon required
(WIP) Validated Replicated State Machine built on a custom lightweight CRDT. Combine CRDT offline capabilities with strict business logic validation, state reconciliation, and audit trails.
Deterministic state sync between paired Apple devices — identity, envelopes, snapshots, reducers. WCSession-backed in production, transport-agnostic by design.