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Unity In-App Purchase Guide

Unity In-App Purchase Guide Banner

Unity C# Android iOS Unity IAP License

A complete guide to implementing Unity In-App Purchases (IAP) for Android and iOS using Unity Gaming Services. Learn how to configure consumables, non-consumables, subscriptions, purchase restoration, receipt validation, and production-ready purchasing workflows.


📚 Table of Contents


📖 Overview

This repository helps Unity developers integrate Unity In-App Purchases into mobile games using modern development practices.

Whether you're launching your first premium mobile game or adding monetization to an existing project, this guide covers the complete setup from start to finish.

Topics include:

  • Unity Gaming Services
  • Unity IAP Installation
  • Product Catalog
  • Consumable Products
  • Non-Consumable Products
  • Subscription Products
  • Purchase Flow
  • Restore Purchases
  • Receipt Validation
  • Testing Purchases
  • Best Practices
  • Common Errors
  • Troubleshooting

✨ Features

  • Complete Unity IAP Guide
  • Android & iOS Support
  • Unity Gaming Services Setup
  • Product Catalog Configuration
  • Consumables
  • Non-Consumables
  • Subscriptions
  • Purchase Restoration
  • Receipt Validation
  • Production-ready Architecture
  • Best Practices
  • Beginner Friendly

📂 Repository Structure

unity-in-app-purchase-guide/

│── README.md
│── LICENSE
│── .gitignore
│
├── docs/
├── code/
├── screenshots/
└── assets/

🚀 Quick Start

Clone the repository.

git clone https://github.com/unitysourcecode2026/unity-in-app-purchase-guide.git

Open the documentation folder and follow each guide step by step.


📘 Documentation

Guide Open
📖 Introduction Introduction
⚙️ Prerequisites Prerequisites
📦 Install Unity IAP Install Unity IAP
☁️ Unity Gaming Services Unity Gaming Services
🛒 Create Products Create Products
💰 Consumable Purchases Consumable Purchases
💎 Non-Consumables Non-Consumables
⭐ Subscriptions Subscriptions
🔄 Restore Purchases Restore Purchases
🔒 Receipt Validation Receipt Validation
🧪 Testing Testing
⭐ Best Practices Best Practices
🛠️ Common Errors Common Errors
❓ FAQ FAQ

💻 Requirements

  • Unity 2022 LTS or newer
  • Unity Gaming Services
  • Unity IAP Package
  • Android Build Support
  • iOS Build Support
  • Google Play Console
  • App Store Connect
  • C#

🗺 Roadmap

  • Repository Setup
  • Unity Gaming Services
  • Unity IAP Installation
  • Product Configuration
  • Purchase Flow
  • Restore Purchases
  • Receipt Validation
  • Testing
  • Best Practices
  • Troubleshooting
  • FAQ

🌐 Useful Resources

Official Documentation

  • Unity Documentation
  • Unity Gaming Services
  • Unity IAP Documentation

Helpful Tutorials


🔗 Related Repositories

Continue learning Unity development.

  • 📢 Unity AdMob Integration Guide

https://github.com/unitysourcecode2026/unity-admob-integration-guide


❤️ About Unity Source Code

Unity Source Code publishes practical Unity development resources including game templates, source code projects, monetization guides, technical documentation, and tutorials to help developers build successful mobile games.

🌍 Website

https://unitysourcecode.net

If this repository helped you:

⭐ Star the repository

🍴 Fork it

📢 Share it with fellow Unity developers


🤝 Contributing

Contributions, documentation improvements, bug fixes, and suggestions are welcome.

Feel free to open an Issue or submit a Pull Request.


📄 License

This project is licensed under the MIT License.


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A complete guide to implementing Unity In-App Purchases (IAP) for Android and iOS using Unity Gaming Services. Includes setup, product configuration, testing, best practices, and troubleshooting.

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