- computer graphics, VFX, Rust, systems-programming/graphics-development/computational-geometry/performance-critical-shit™
- virtualritz at protonmail.com
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phyron.com
- Berlin
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16:18
(UTC +02:00) - https://www.linkedin.com/in/moritzmoeller
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subdiv-kernels
subdiv-kernels PublicSubdivision surface kernels – Catmull–Clark, Loop, √3, and Doo–Sabin.
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uniform-cubic-splines
uniform-cubic-splines PublicUniform cubic spline evaluation and inversion in Rust
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