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Bandaid fixes for gametick/per-player-quota in E2 #3603
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0715773
Bandaid fixes for gametick/per-player-quota in E2
Astralcircle 94d8bc0
Clear invalid entity in gametick instead of skipping
Astralcircle 547d835
Backwards iteration + safety checks to hopefully debug this
Astralcircle 5516b1a
Fix
Astralcircle 35f84d3
Change the logic of E2Lib.PlayerChips
Astralcircle a1e3660
Use entity removed
Astralcircle c9a2e22
Woops
Astralcircle a76cc56
Don't create for every player
Astralcircle 08b2f48
Forgot to return that
Astralcircle 8259c53
Move get_or_create inside add
Astralcircle 0928f72
Use local value
Astralcircle f9e3772
Break loop
Astralcircle 6f9d5b9
Fallback to ent.FounderIndex when the chip may not be initialized (fo…
Astralcircle 4ccde73
Use :GetPlayer instead of UniqueID
Astralcircle 9c070b0
I think it can be switched to PlayerInitialSpawn
Astralcircle 2d8c404
Add to the account only for the real owner
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Is this supposed to just be
chips = {}?There was a problem hiding this comment.
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It won't have metamethods getTotalTime, checkCpuTime and findMaxChip then
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Ah ok. Forgot about that