MSH: refactor additional activations#10997
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| private String overlayText = null; | ||
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| private int planeswalkerAbilityActivated; | ||
| private boolean planeswalkerActivationLimitUsed; |
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this flag was needed since it's a bit more complicated
right now you'd allow this again: #2174
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I can't find a rules for this explaining that the Chain Veil should be used up first
I asked the (previous?) Rules Manager again:
https://bsky.app/profile/hanmac10.bsky.social/post/3moar765uec2y
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Pretty sure I researched it back then, here's another source anyway:
https://www.reddit.com/r/magicTCG/comments/1bnq4rz/interaction_between_chain_veil_oath_of_teferi/
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i saw other answers saying you get three activations:
https://magicjudge.tumblr.com/post/172667030966/how-would-the-new-oath-of-teferi-work-with-the
otherwise this ruling can't be true, because it would collide with itself
Each additional time The Chain Veil’s last ability resolves will allow you to activate a loyalty ability of each planeswalker you control an additional time. For example, if you activate The Chain Veil’s last ability, untap it, then activate it again, you can activate a loyalty ability of a planeswalker you control three times that turn.
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no contradiction there:
you can get three - but only if Oath is around to count as second one
if it ETB after you've activated a Planeswalker twice it can't give you a third
Closes #10923