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MSH: refactor additional activations#10997

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Hanmac wants to merge 3 commits into
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additionalActivations
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MSH: refactor additional activations#10997
Hanmac wants to merge 3 commits into
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additionalActivations

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@Hanmac

@Hanmac Hanmac commented Jun 14, 2026

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Closes #10923

Comment thread forge-gui/res/cardsfolder/c/comet_stellar_pup.txt Outdated
private String overlayText = null;

private int planeswalkerAbilityActivated;
private boolean planeswalkerActivationLimitUsed;

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this flag was needed since it's a bit more complicated
right now you'd allow this again: #2174

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I can't find a rules for this explaining that the Chain Veil should be used up first

I asked the (previous?) Rules Manager again:
https://bsky.app/profile/hanmac10.bsky.social/post/3moar765uec2y

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Pretty sure I researched it back then, here's another source anyway:
https://www.reddit.com/r/magicTCG/comments/1bnq4rz/interaction_between_chain_veil_oath_of_teferi/

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i saw other answers saying you get three activations:
https://magicjudge.tumblr.com/post/172667030966/how-would-the-new-oath-of-teferi-work-with-the

otherwise this ruling can't be true, because it would collide with itself

Each additional time The Chain Veil’s last ability resolves will allow you to activate a loyalty ability of each planeswalker you control an additional time. For example, if you activate The Chain Veil’s last ability, untap it, then activate it again, you can activate a loyalty ability of a planeswalker you control three times that turn.

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no contradiction there:
you can get three - but only if Oath is around to count as second one

if it ETB after you've activated a Planeswalker twice it can't give you a third

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MSH: Power-Up activated an additional time

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