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Pull requests list

Docs: Specify that Relationships may only be one-to-many or one-to-one
#23934 opened Apr 22, 2026 by glocq Contributor Loading…
Fix #[derive(QueryData)] on empty structs
#23930 opened Apr 22, 2026 by DavidCrossman Contributor Loading…
Change tilemap wgsl shader to support mipmaps A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23929 opened Apr 22, 2026 by christopherverch Loading…
Refactor the effect_stack post-processing module A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23928 opened Apr 22, 2026 by Breakdown-Dog Contributor Loading…
Use BSN helpers to initialize FontSource. A-UI Graphical user interfaces, styles, layouts, and widgets D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23927 opened Apr 22, 2026 by viridia Contributor Loading… 0.19
Fix: Support RenderLayers filtering for Lights (Adoption of #23265) A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23925 opened Apr 22, 2026 by kfc35 Contributor Loading… 0.19
Add FromTemplate derive to most bevy_ui_widgets components A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#23924 opened Apr 21, 2026 by fallible-algebra Contributor Loading… 0.19
Upgrade ron version from 0.8 to 0.12 in bevy_transform A-Transform Translations, rotations and scales C-Dependencies A change to the crates that Bevy depends on D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23918 opened Apr 21, 2026 by Sieluna Contributor Loading…
Update ktx2 to v0.5.0 A-Assets Load files from disk to use for things like images, models, and sounds C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23900 opened Apr 20, 2026 by JMS55 Contributor Draft
Solari: Quarter resolution lighting A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23899 opened Apr 20, 2026 by JMS55 Contributor Loading… 0.20
Rename the text input modules A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23895 opened Apr 20, 2026 by ickshonpe Contributor Loading… 0.19
For each mesh instance, only store the previous frame's transform, not the entire MeshInputUniform. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23892 opened Apr 20, 2026 by pcwalton Contributor Loading…
Cache material shader handles per type A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23887 opened Apr 19, 2026 by CrazyRoka Contributor Loading…
Allow completed tasks to wake the winit event loop. A-Tasks Tools for parallel and async work A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23886 opened Apr 19, 2026 by andriyDev Contributor Loading…
Retain asset metadata in RetainedAssets and check if extracted when accessing Assets A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23871 opened Apr 18, 2026 by beicause Member Loading…
Optimize and fix sphere-OBB intersection logic A-Camera User-facing camera APIs and controllers. A-Math Fundamental domain-agnostic mathematical operations C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23865 opened Apr 17, 2026 by CrazyRoka Contributor Loading…
Add camera primitives benchmark A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Benchmarks Stress tests and benchmarks used to measure how fast things are D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23863 opened Apr 17, 2026 by CrazyRoka Contributor Loading…
Bump actions/upload-artifact from 7.0.0 to 7.0.1 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23851 opened Apr 17, 2026 by dependabot Bot Loading…
Bump peter-evans/create-pull-request from 8.1.0 to 8.1.1 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23850 opened Apr 17, 2026 by dependabot Bot Loading…
Bump actions/upload-pages-artifact from 4.0.0 to 5.0.0 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23849 opened Apr 17, 2026 by dependabot Bot Loading…
Bump actions/github-script from 8.0.0 to 9.0.0 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23848 opened Apr 17, 2026 by dependabot Bot Loading…
Change the ambiguity_detection test to be more strict. A-Cross-Cutting Impacts the entire engine A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Testing A change that impacts how we test Bevy or how users test their apps D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#23846 opened Apr 17, 2026 by andriyDev Contributor Queued
Add ReadbackOnce component to help one-shot readbacks. A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23845 opened Apr 17, 2026 by tychedelia Member Loading…
Input Focus extraction system A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#23837 opened Apr 16, 2026 by ickshonpe Contributor Draft
Optimize shadow material queuing by caching is_depth_only_opaque A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23834 opened Apr 16, 2026 by CrazyRoka Contributor Loading…
ProTip! Exclude everything labeled bug with -label:bug.