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7 changes: 7 additions & 0 deletions docs/ReleaseNotes.md
Original file line number Diff line number Diff line change
Expand Up @@ -93,6 +93,9 @@ line upon naming the release. Refer to previous for appropriate section names.
[#8246](https://github.com/microsoft/DirectXShaderCompiler/issues/8246).
- Fixed an ambiguous overloaded `operator+` error with newer Clang
[#8516](https://github.com/microsoft/DirectXShaderCompiler/pull/8516).
- Stopped emitting illegal `*.with.overflow` intrinsics for DXIL, which caused
validation failures for overflow-check idioms when optimizations were enabled
[#8600](https://github.com/microsoft/DirectXShaderCompiler/pull/8600).

#### Other Changes

Expand All @@ -116,6 +119,10 @@ first shipped in the 1.10.2605 preview.
[#8271](https://github.com/microsoft/DirectXShaderCompiler/issues/8271).
- Corrected the parameter order of `InterlockedAccumulate`
[#8459](https://github.com/microsoft/DirectXShaderCompiler/pull/8459).
- Added validation of LinAlg matrix builtin parameters and result K dimension
[#8588](https://github.com/microsoft/DirectXShaderCompiler/pull/8588).
- Restricted the component types allowed in LinAlg matrices
[#8608](https://github.com/microsoft/DirectXShaderCompiler/pull/8608).

### Version 1.10.2605

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