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Pull requests: microsoft/DirectXShaderCompiler
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Fix GVN and SROA miscompilation of min precision vector element access
#8269
opened Mar 14, 2026 by
alsepkow
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[SM6.10] Add
-fcgl variant to LinAlg Matrix codegen tests
#8262
opened Mar 11, 2026 by
hekota
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[SM6.10] Combine LinAlg Matrix
unavailable_pre_sm610.hlsl tests into a single file
#8261
opened Mar 11, 2026 by
hekota
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Execution Tests: Add min precision test cases to the long vector test
#8260
opened Mar 11, 2026 by
alsepkow
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[SM6.10] Add LinAlgMatrix ops validation tests for all stages
#8242
opened Mar 7, 2026 by
hekota
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Change scope nested CFG passes to use a stack instead of recursion
#8227
opened Mar 5, 2026 by
jenatali
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[SPIR-V][vk::SampledTexture] #12. Support
vk::SampledTextureCube and vk::SampledTextureCubeArray type.
#8214
opened Feb 27, 2026 by
luciechoi
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[SPIR-V][vk::SampledTexture] #11. Support
vk::SampledTexture3D type.
#8213
opened Feb 27, 2026 by
luciechoi
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[SPIR-V][vk::SampledTexture] #10. Support
vk::SampledTexture1D and vk::SampledTexture1DArray type.
#8212
opened Feb 27, 2026 by
luciechoi
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[SPIR-V][vk::SampledTexture] #9. Support
vk::SampledTexture2DMS and vk::SampledTexture2DMSArray type
#8209
opened Feb 26, 2026 by
luciechoi
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